lkh
@lkh@grenzland.club
#pnpde - Was ist euer „Rollenspiel Gral“ - etwas wonach ihr im Hobby sucht, eine noch zu füllende Leerstelle?
DAS passende System für ein spezifisches Setting vielleicht? Eine passende Prozedur für eine spielmechanische Herausforderung (Investigation, Raumkampf…)? Eine Neuauflage / -übersetzung eines alten Spiels? Eine bestimmte Spiellultur?
@HeyeBodo Top 5:
5. DSA1. Spielhaltung: innige Liebe mit Augenrollen.
4. Ars Magica, Bund in einer coolen historischen Epoche, Päpste, Pest und antikes Erbe.
3. Hexcrawl from rags to riches, bei dem SC sich zu Kultleadern und Herrscherinnen aufschwingen, Schlachten per Tabletop.
2. RIFTS. Mehr von allem.
1. "Twin Peaks", Kleinstadt-Soap mit ganz viel Slice of Life, plus dem Grauen in den Wäldern.
Alles übrigens gern auch mal per Post. Stelle mir Briefspiel so schnurpsig vor.
@HeyeBodo Ich hab's ja in der englischen Version schon allgemeiner beantwortet (Simu-3w6 mit guter Lizenz, besserer epub support), aber mal als deutsches Schmankerl:
Dass die ganze DSA Spielkultur sich nach meinen Vorlieben richtet. Ich wäre schön und entsetzlich wie der Morgen, tückisch wie die See, stärker als die Grundfesten der Erde!
@HeyeBodo Wettrennen und Schiffskämpfe sind im Rollenspiel nie so episch, wie es in einem Film wäre. Aber das ist für mich vielleicht nicht der heilige Gral. Das wäre eher sowas wie: eine Kampagne, die richtige Charakterentwicklung bringt, alle Spielenden gleichmäßig mitnimmt und von der alle Jahre später noch sprechen, weil es sie so gepackt hat (Und nicht nur deswegen, weil sie einfach sehr lange ging.)
@HeyeBodo Ich hoffe immer noch auf ein Star Wars RPG Regelwerk, das perfekt zu einem Weltraum-Kampf-Brettspiel passt!
Mit Star Wars X-Wing x FFG-Regelwerk wurde das voll verpasst. Armada und X-Wing und das Rollenspiel sollte einfach kompatibel sein!
Damals mit dem WEG D6- Rollenspiel und dem Star Warriors-Brettspiel, wir waren fast da! Hat so viel Spass gemacht, die Rollenspiel-Charaktere in ein ungeeignetes Cockpit zu setzen.
@HeyeBodo das mag vielleicht aus einem Teil versehnsuchteter Vergangenheitsverklärung kommen, aber für mich wäre das eine RealLife™️-kompatible Kampagnenrunde mit erwachsenen Menschen.
Da sich beides in meiner aktuellen Welt leider ausschließt, wäre das der Gral, dem die Ritter der Kokosnuss hinterher jagen...
@HeyeBodo
Ich möchte gerne eine Kampagne leiten die sich um ein Gegenstand dreht den die Spielenden in der ersten Sitzung bekommen - also einen physischen. Etwa ein Tagebuch oder noch cooler so ein Kuriositätenkabinett im Koffer oder Kiste. Spielende basteln daraus dann die Kampagne. Ähnlich die The Armitage Files oder Dracula Dossier.
In memory of Adam Yauch, aka MCA 💔
August 5, 1964 – May 4, 2012
…and with a touch of melancholy for a great band that will never be seen again. 😢
Beastie Boys - SABOTAGE (Live, awesome!!)
Want to estimate the read-time for your text file in ed(1)?
Assuming a 200WPM reading rate
$ ed file.txt
3141
w !awk '{i+=NF}END{print i/200}'
Secured our future! @frotz @kensanata @lkh #StarFrontiers #DralasitePower #WobbleWobble
Interested to hear what you think of 1d100 game system. Star Frontiers is why I tried my AD&D but with roll low with percentages campaign.
I have to say though, I think the skill system in Star Frontiers is a little wonky, just some of the categories.
@randomwizard @phf @kensanata @lkh I'm not planning on using the PSA system in the Advanced rules. We're using the Basic rules, (essentially roll under Stat check), with some modifiers from Advanced added in but trying to keep the dice rolls simple and fast. Maybe if players get a Stat to max I might let them specialize, but that's a long way off, if ever.
@randomwizard @phf @kensanata @lkh with that being said, if there's a novel way of making the skills in PSAs worth something (aside from the default 1/2 of your base ability, plus 1 point per point invested) I might consider it. Like if adding points in gyrojet granted +5, with the max bonus equal to the stat (just off the top of my head so likely a terrible idea). Mainly with the original system it was "penalize everyone, and mitigate the penalty by using skills" and I don't prefer that.
@frotz @phf @kensanata @lkh Wow! This is amazing that I can actually talk to someone else who is pondering the Star Frontiers main game mechanic. Same exact thought.
Say if a player has a DEX of 50.
And they want to throw a mug of beer at someone. The basic rules are sort of like, just pick their DEX and apply a bonus or penalty based on situation. But then, you might think, oh, is this a weapon? A weapon skill? Most weapon skills are like 1/2 DEX plus skill.
But then, it is all over the place. Some skills are just 30% chance! plus skill.
I see it as a weakness of the system. Who wants a huge list of skills with different ways of figuring out what the chances are.
So looking forward to our next session!
CC: @randomwizard@vivaldi.net @phf@tabletop.social @kensanata@tabletop.social
Vom Patientengeheimnis zur umfassenden Gesundheitsdatennutzung mit erheblichen Mängeln: Datennutzung soll Vorrang vor Vertraulichkeit haben https://www.heise.de/hintergrund/Medizinregistergesetz-zwischen-Gemeinwohl-und-Fremdbestimmung-11274184.html
"You gotta help us train
a machine from which we gain
only once we got rid of you
still that's what you gotta do"
"You gotta help us train
of course there'll be some pain
but just think what we can do
when we no longer have to pay for you"
"And if you see a Luddite
report him or her at once
those stupid dirty Luddites
with them we can't advance"
(I am accepting more verses for the song. And improvements to these verses. Feel free to share. Eventually I'll sing it with some badly imitated Bavarian Blasmusik in the background. Be very scared.)
⚡ 50th Anniversary of a Legendary Album 🔥
"Ramones," the self-titled debut album by the American punk rock band Ramones, released on this day in 1976, and features the singles "Blitzkrieg Bop" and "I Wanna Be Your Boyfriend."
#punk #punks #punklegends #punkrock #ramones #history #punkrockhistory #otd
The human-powered handcart is the oldest of vehicles, and it will likely be the last one around in the future. Of all vehicles, it’s the cheapest and least complex to build and use.
https://solar.lowtechmagazine.com/2026/04/rediscovering-the-handcart/
@neauoire I was flicking through that thinking "duh, obviously" because the below is probably my most used machine 😆
It's an exceptionally well designed wheelbarrow. Light aluminium construction, steel frame underneath so it can handle heavy loads and two east-german motorcycle (Simson) wheels, so it doesn't sink into the mud/snow like bicycle wheels do.
I use it pretty much every day.
@neauoire Was looking into #bladepacking for @Daffodil and found this:
https://www.inlinenomad.com/
I don't know much about sailing, but maybe if the wind is right, this thing turns from human powered into wind powered?
@neauoire This resonates so much with the cover of the book I'm currently reading, /Les mains vides/ by Elio Possoz (and not just the cover, it's a great eutopia/climate fiction/solarpunk story)
And here's a treasure trove of alternate earths mapping material: https://zenodo.org/records/10659104 check out 3c. Global Elevation Source Maps.zip in particular!
edit: more maps: https://zenodo.org/records/10659112
If you want any assistance, just let me know and I will take a look.
@lkh This is what happens when amateurs are let lose on the internet! 🤣
I hope you know that I am very much kidding because it's only all that solidly amateur stuff that keeps me going technologically these days. 🤓
EDIT: best part starts at 00:08:00
CC: @Craig@dice.camp
So far just about every DnD experience I had seemed just a bit tangential to what I was looking for, and so the quest goes ever on.
CC: @randomwizard@vivaldi.net @Craig@dice.camp @phf@tabletop.social @DM_Zeppelin@dice.camp
Still I think AD&D is an interesting set of rules, and I find it delivers a somewhat different gaming experience when compared to B/X as well as to OD&D. At this point I'm doubtful of mixing those rules sets however. I know it's been done "back in the day" and I tried it myself, but I think they each work best with their own material and in their own play styles.
I once tried a head to head comparison of OD&D vs. AD&D, rolled up 6 Characters and ran them through a bunch of wilderness encounters in a solo game, trying to honor every rules bit I came across. First of all, OD&D and AD&D both work very well for this kind of play style, just like Classic Traveller does. However doing this with OD&D went so much quicker than with AD&D. It starts with character creation and doesn't end with Composition of forces ... honestly I kind of lost interest doing this with AD&D but would always love to run yet another game with OD&D.
Anyway, I love to play "full stack" D&D with castles, serious party sizes, naval battles and also dungeon crawls. These systems (A/OD&D) are true campaign games, and that's why some of their seemingly weird or superflous rules are what they are. I don't think B/X and friends can deliver on this broader scope, even if they easily win the award for best edited edition of classic D&D. That's why OD&D is my favourite D&D and AD&D can only be second.
Alright, sorry for ranting, game on!
CC: @randomwizard@vivaldi.net @phf@tabletop.social @DM_Zeppelin@dice.camp @kyonshi@dice.camp
Sicherlich ist Homöopathie nicht der Kostentreiber im System, aber ich finde es absolut richtig, wenn die Solidargemeinschaft nicht mehr die Kosten für diese unlautere Methode tragen muss.
Unlauter deshalb, weil viele Ärzt:innen - selbst die, die Homöopathie anbieten - eigentlich wissen, dass es eine - zugegegebenermaßen ziemlich ausgefuchste - Plazebomedizin ist. Aber was passiert, wenn ich meinen Patienten ein Plazebo gebe? Ich bin nicht ehrlich und setze damit den Kern der Arzt-Patient-Beziehung aufs Spiel, nämlich die Vertrauensbasis.
Zeit für ausführliche Gespräche finde ich auch so. Könnte besser bezahlt sein, sicher, aber das ist es mir wert. Wenn die Knete für unwissenschaftliche *pathien in seriöse Gesprächsleistungen umgeleitet werden könnte wären wir schon einen Schritt weiter.
CC: @hllizi@hespere.de @fedithom@social.saarland @tazgetroete@mastodon.social
well, good news mostly for me, as I finally managed to get my selfhosted instance of the Convos #IRC web portal running again.
it's available on https://convos.wilderland.ovh and gives access to our little #osr #ttrpg community
There was one refreshing exception however: when a pirate vessel was encountered, and parleyed with, a character was confronted with his secret past and the partial reveal that followed was played out to the groups enterainment and surprise.
Still, the result of our flailing around sounds like a decent scenario for our next, final session. The crew, in coalition with said pirates, wants to take their captured drone ship armada, and a hired mercenary landing battalion to finally secure the campaigns prize: the massively valuable rogue planet Satan's World.
"in the example above it is assumed that they are doing everythingThe author does not suggest to generally dispose of random encounters. Also:
possible to travel quickly and quietly to their planned destination."
Know the game systems, and you will know how and when to take uponWell, I don't dig that babbling about ultimate power to be sure, but he definitely is onto something with "know your game systems".
yourself the ultimate power. To become the final arbiter, rather than the
interpreter of the rules, can be a difficult and demanding task [...],
for your players expect to play this game, not one made up on the spot.
Also, I do have experienced bad vibes with Monopoly RAW. To my mind it still serves best to demonstrate how disruptive capitalism can be, and if I'm not mistaken, this was the original intent of Elizabeth Magie's "The Landlord Game".
Edit: referring to 1/4.
Oftentimes, especially with older rules sets, it can be hard to guess what a particular rule might do, but it usually comes together when applied consistently at the table and as far as the classic D&D's are concerned especially so in the long form, multi-faction campaign game. Consistency is probably the key here.
I know I have been disappointed as a player when I noticed rules being disregarded, when they could have been applied easily and it would have made sense to apply them. And I don't mean this in a rules lawyery way. When I know the GM is making a conscious choice - or ruling - in a way that's consistent and supporting the diegetic reality, I'm all fine with it. That's the GM's job. But when e.g movement allowance or shall we say fictional positioning doesn't even have a meaning, what am I here for? That's breaking immersion, and ultimately taking away degrees of freedom. Aren't those games about choice and player decisions?
Pulling off an amazing feat because we all thought it's a fun idea is one thing (and not to bad a one really), but pulling it off within the bounds and constraints of the rules, that's a game for me, and quite a story to tell.
Trust is also an issue, when it comes to my own GMing. I'm tired of rules futzing. I want my rules system to work out of the box, so I don't have to question everything when I try to apply the tules. That's why I'm so fond of GURPS - it eases my mind, I know I can trust it. What Gygax was writing in parts of the DMG might have been an effort to add consistency and trustworthiness to the hot mess that OD&D had become at that time. I think he succeeded for the most part, but failed here and there.
So yeah, consistency, trust, maximum degrees of freedom within a dependable framework of boundaries.
Alright, I could go on, sorry didn't mean to rant. And I don't mind if I'm missing the point here. Happily so I guess, cheers 🍻
Just learned about these two (UK-only?) miniature sets. Loving the cover! One can almost see that Games Workshop was on the cusp of releasing Warhammer Fantasy Role Play, no? 😉 (Picture stolen from some Japanese site, sorry!) #citadel #miniatures #RetroDnD #UKDnD
50 oder 100 m per elevation line might make sense.
Btw, where did you find this map? I really like the approach!
CC: @randomwizard@vivaldi.net @FrankBlack78@social.tchncs.de