lkh
@lkh@grenzland.club
Post the best selling phone from the year you were born.
All these kids posting iPhones
Here. Hold my beer.
@nomenloony @nosrednayduj
We had this awesome "princess phone":
But even before the Ma Bell breakup, but after they let other devices on the lines, I got some silly phone from Sears (I *think* mine was Snoopy, but it's been 40 years)
Die Bestellfrist für Grenzland 8 läuft noch bis 31. Juli!
PDFs of all back issues are available here: https://lkh.sdf-eu.org/wandererbill/grenzland/
- Free Classified Ads
- Upcoming Dates and Events you want everyone to know about
PM me right here or write to grenzland@betola.de.
Please boost for visibility :)
- Kleinanzeigen (alles was irgendwie mit Rollenspiel zu tun hat) und
- Termine wie z.B. Conventions auf die Du hinweisen möchtest
Einfach private Nachricht hier oder email an grenzland@betola.de.
Gerne weitersagen!
One year update.
Malaika is nearing completion, or as near complete as a wooden boat ever gets (I'm told) 🤷
There seems to be a never ending stream of things needing done.
We smelted our own lead for ballast and I'm now scrabbling around trying to do all those last minute tasks. which seem small but are all important in their own way I suppose.
Today I added a fire extinguisher, an LED flare and mounted a boat hook on the bulkhead wall.
Still some painting to do.
Launch date must be soon!
ISSUE NUMBER NINE OF THE TILDE.TOWN ZINE HAS BEEN PUBLISHED
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
https://tilde.town/~zine
a massive thank you to @agafnd for stepping in as editor and getting this project sorted. this is a big edition, with very many different works, including a cookbook… dig in
Having to contend with the internal conflict over technically being a Brand Account right now.
Anyway, install NetBSD. We don't get anything if you do, but it'll be good for you. You know that Raspberry Pi you bought in 2020 and has been sitting in a drawer ever since? How about that old laptop that's seen better days?
@netbsd non-profit brands with products for the betterment of society are truly welcome on the #fediverse
@netbsd in fact a RasPi 1 that I got 15 years ago is now running NetBSD as my first foray into the BSD world, I got a MLC industrial SD card for it which cost almost as much as the Pi did so I don't have to worry about flash wear for years. planning to have it watch my UPSes and switch power for my #CouchLab.
The new ANTIFA anthem just dropped from Germany. Goosebumps. This song was banned on German national TV to not offend the rightwing AFD party btw.
Boot Hill: had a training game with the first scenario from the book today on Roll20. (The Gunfight at the O.K. Corral).
The game is as deadly as it is said, and even if you are a stat monster a protracted fight can get you killed, as Wyatt Earp found out in this game (headshot).
In the end the last lawman (Virgil Earp) managed to reach safety on the last point of strength he had, while the remaining three of the Cochise County Cowboys were chasing after him.
Boot Hill is one of those really early TTRPGs that don't yet know how TTRPGs work, but which really want to embrace the hobby. It's basically nothing but a gunfight simulator, with just enough campaign rules to be able to be called a roleplaying game.
(we played the revised 2nd edition)
It's one of those games that make people try everything EXCEPT combat because combat is definitely a fail state.
according to my calculations there is a 19% chance that any given hit is a mortal wound, and even non-mortal wounds might get you closer to death.
anyway, 2e Boot Hill has 6 stats: Speed, Gun Accuracy, Throwing Accuracy, Strength, Bravery, and Experience.
These stats have modifiers that are used for first shot comparisons, and accuracy.
Strength also is used as hit points.
Experience is measured ONLY by the number of gunfights the character was in.
the main combat play loop is like this:
1. movement phase: everybody can move according to their capabilities. The characters with a higher result on a d100 go last (i.e. they can plan better what to do when everybody else has moved)
2. first shot: the speed of every combatant is calculated (multiple shots are possible at lower values) and then worked through
3. shots are resolved as to accuracy (as in: do they actually hit?)
it feels like a very elegant, if intentionally limited system.
there are no classes. there are no skills (well, there is one: gambling, but that's a special case). There are in fact not even stats for any animals and only a few stock NPCs. Oh, and a list of the fastest guns that ever lived, which is like cutting down the DnD monster manual to townsfolk and the demon lords.
@kyonshi That's actually a good idea, basically how my RuneQuest (not Glorantha) games go. There's a few monsters as "don't go here" warnings, but almost anything you really have to fight are other PC-types, and a single hit can kill you.
Makes you reevaluate your aggression levels, for sure.
@kyonshi BH is definitely "Western gunfight wargame" first and "Western tabletop RPG" a distant second. But here's the thing -- D&D's foundational history involves people roleplaying the hell out of their wargames rules without the RP being codified, so I think Boot Hill reflects a lot of that. I think it was intended to just provide wargame combat rules and the RP was just assumed to be happening by fiat.
As I recall, however, the third edition went a lot farther in providing what we would consider a "full TTRPG" experience?
Game turns are rather loosely defined:
"weekly, monthly or of any specified duration."And here's your ancient school rpg in a nutshell:
"Each turn, the players relate to the referee what their character's actions and undertakings will be, and the referee moderates the resultant occurances"CC: @kyonshi@dice.camp
Wandering DMs had an interesting show with special guest Rutskarn, talking about Boot Hill. The deadliness of combat comes up a few times.
Spent my childhood optimizing CONFIG.SYS and AUTOEXEC.BAT to fit everything into 640 KB.
Now one browser tab needs 2 GB of RAM so 17 analytics companies can find out I looked at socks.
@fribbledom the best part is all of this tracking results in useless data that fails to actually target any better than just guessing demographics that would enjoy the given content that the ads gets loaded around (y'know how ads were targeted back in the broadcast TV/Radio days)
@fribbledom
I can sadly confirm that figure. A docker container with a scraper worker that starts internally a browser and does the whole Chaptcha bullshit comes at about 1.5-2.0GB depending on the website, so a fully interactive website with some history on memory at 2.0gb sounds reasonable with Chrome.
And it doesn't sound too bad my router has 64GB nowadays.
But then I remember my first computer had 64KB RAM (and wasn't that huge) and a super fast 1Mhz 8 bit CPU.
I've written about programming languages, compilers, open source, distributed systems...
The Fediverse's response:
"Tell us more about CONFIG.SYS and sock surveillance!"
Love it! 🤣
@fribbledom and now you k.ow why I use @torproject / #TorBrowser for 15+ years straight as my main #browser!
The funniest thing about that post is that nobody even questioned the 2 GB browser tab.
Somewhere along the way we all just accepted that as perfectly normal.
@fribbledom I think it's on the edge of what's acceptable. If you had said 4GiB that'd begin to be hard to believe
Give it two more years 🙈
@fribbledom I think the recent RAM shortage will delay the shift from 16GB to 32GB as the new most common memory capacity of a personal computer for a few more years.
@fribbledom the average phone has 4-6 GB of Ram.
2 GB for the one single application most people use on their PCs is not concerning to them.
This is beautiful. Comfortably Numb reimagined as a song of hope for Gaza, in Arabic and English.
Was man auf dem Foto nicht sehen kann: vor dem Binnenschiff liegt noch ein weiteres Binnenschiff in der Kammer ...
Ein paar Angebote habe ich im Internet schon gefunden. Jetzt muss auf Montag gewartet werden ...
posting from #irssi via znc, bitlbee, and the bitlbee-mastodon plugin by @kensanata #irc
@kensanata works
@kyonshi amazing!
@kensanata well... you made it
@kyonshi I have not used in what feels like years.
@lkh @kensanata yeah but I kinda moved backwards. I wasn't using irc quite that much when I was younger.
but it's kind of the lo-fi chat I dig nowadays
Some of my formerly ... English-challenged? ... colleagues have become surprisingly ... eloquent? ... recently. At least when chatting in Slack. Gee, I wonder who I am talking to. 😬 🤖 😬 🤖 👀 😬 🤖 #noAI
I am also seeing a similar development among my formerly ... programming-challenged? ... colleagues? And everybody around me seems to be using fancy characters all of a sudden! Things like "→" are especially popular, both in Slack chats and in code. 🤷 😬 🤖 😰 🤖 I think I am surrounded!! #noAI
@phf Hey, arrows and en dashes are my favourites!
✅ Emacs users know how to do it.
🚀 It's not rocket science.
⚖️ Have some balance.
🔫 Don't fucking emoji-list me.
No, really. In my case, I have two things that I hate: Emoji-listing stuff, and starting posts with "pssssst – "
@alex Wait ... what? Nobody was able to → in my world just a few short months ago. Unless they were TeX-savy and/or you! 🤣
We're wittnessing the industrialisation of thought ...
What will be left? direct, immediate human encounters ... unamplified, unrecorded talking, singing and music ... witnessing live performative art ... grow your own crop ... build your own stuff.
How to stop time: kiss.
How to travel in time: read.
How to escape time: music.
How to feel time: write.
How to release time: breathe.
-- Matt Haig
@kensanata actually like this a lot. Takes the homework aspect out of the game (= good for spontaneous games e.g. at open tables) and introduces a layer of necessary PC-NPC interaction which increases social embeddedness of MUs - this does something interesting with the setting! Trade-off is an decrease of tactical flexibility on the player‘s side. Was this the point of complaint?
How about moving the issue inside of the game world? Would there be an in character price to pay to magically gain the capacity to memorize multiple spells? Would said characer be willing to pay this price? (probably somewhere on the order of selling one's soul)
CC: @kensanata@tabletop.social
Well, warsaw airport has all these gigantic ads for a new Samsung phone plastered all over the place which helpfully remind me that it's not what I would want if I want an AI-free phone.
So... I assume the #Fairphone doesn't have AI automatically?
@SDF@social.sdf.org @SDF@social.sdfeu.org Any idea why SDFeu's gopher server has been down since (according to a bboard post) at least the end of March?
CC: @SDF@social.sdf.org @SDF@social.sdfeu.org
@lkh @SDF@social.sdfeu.org Interesting. The gopher server had been restarted a few days or hours after that post of mine, but I didn't get the time to comment here on that. But indeed now at least some services are unreachable again, including IMAP, as I'm getting a connection error rather than the expired certificate error.
Was there some issue with social.sdf.org, seeing that your mention of @SDF@social.sdf.org does not show up as a link, even though I can load social.sdf.org right now? (that said, issues with social.sdf.org aren't exactly rare, perhaps a bigger issue here is mastodon just not handling these issues better and not handling it as a mention even when (I presume) the remote server is not reachable)
@lkh @SDF@social.sdfeu.org @SDF@social.sdf.org Seems to be back now - or at least IMAP and gopher are working. Also, it seems the IMAP certificate has been updated.
im echten Leben bin ich ja Hausarzt, und möchte Euch heute alle bitten, an dieser Kampagne teilzunehmen. Und bitte boosten für mehr Reichweite!
👉 Unter www.hausarztpraxen-retten.de können sich Patientinnen und Patienten, Praxisteams sowie Hausärztinnen und Hausärzte - also wir alle - mit wenigen Klicks per E-Mail an ihre Bundestagsabgeordneten wenden, um deutlich zu machen, dass wir das Kaputtsparen unserer hausärztlichen Versorgung nicht akzeptieren werden. 📩
Danke für's mitmachen!
PS: gibt doch bestimmt noch mehr Hausärzt_innen hier, oder? :D
"Der NordCon ist Deutschlands größte ehrenamtlich organisierte Spiele-Convention – mit Herzblut von der Community für die Community. Egal ob Pen & Paper, Brettspiel, LARP oder einfach nur neugierig: Du bist willkommen! ❤️
⚔️ Neue Welten entdecken
🎲 Spiele ausprobieren
🧙 Alte und neue Freund treffen
📍 Hamburg
📅 12.–14. Juni
👉 Termin vormerken und Freund einladen!"
#pnpde - Was ist euer „Rollenspiel Gral“ - etwas wonach ihr im Hobby sucht, eine noch zu füllende Leerstelle?
DAS passende System für ein spezifisches Setting vielleicht? Eine passende Prozedur für eine spielmechanische Herausforderung (Investigation, Raumkampf…)? Eine Neuauflage / -übersetzung eines alten Spiels? Eine bestimmte Spiellultur?
@HeyeBodo Ich möchte einmal eine Sandbox-Kampagne mit einer total engagierten Gruppe spielen, die sich selber Ziele setzt, bei der Lore am Ball bleibt, kreativ ist.
Ich hatte das mal hier und da, teils in Ansätzen, aber noch nicht als Kampagne. Alles was ich dafür bräuchte, wäre eine Supergroup der richtigen Spieler:innen.
@HeyeBodo Scifi hat tolles Sandbox-Potenzial - viel Glück damit!
Eine Traveller-Runde ist auch eins der Beispiele, die diese Träume mit ausgelöst haben. Vier sehr gute Spieler, alle selbst erfahrene SLs, spielten sich gegenseitig die Bälle zu und kamen auf sehr kreative Lösungen für ihre Probleme. Einmal haben sie eine Bank auf ihrem Schiff eröffnet, um bei einem komplizierten Konkursbetrug mitmachen zu können...
@HeyeBodo Ich hab's ja in der englischen Version schon allgemeiner beantwortet (Simu-3w6 mit guter Lizenz, besserer epub support), aber mal als deutsches Schmankerl:
Dass die ganze DSA Spielkultur sich nach meinen Vorlieben richtet. Ich wäre schön und entsetzlich wie der Morgen, tückisch wie die See, stärker als die Grundfesten der Erde!
@HeyeBodo Wettrennen und Schiffskämpfe sind im Rollenspiel nie so episch, wie es in einem Film wäre. Aber das ist für mich vielleicht nicht der heilige Gral. Das wäre eher sowas wie: eine Kampagne, die richtige Charakterentwicklung bringt, alle Spielenden gleichmäßig mitnimmt und von der alle Jahre später noch sprechen, weil es sie so gepackt hat (Und nicht nur deswegen, weil sie einfach sehr lange ging.)
@HeyeBodo
Ich möchte gerne eine Kampagne leiten die sich um ein Gegenstand dreht den die Spielenden in der ersten Sitzung bekommen - also einen physischen. Etwa ein Tagebuch oder noch cooler so ein Kuriositätenkabinett im Koffer oder Kiste. Spielende basteln daraus dann die Kampagne. Ähnlich die The Armitage Files oder Dracula Dossier.
Want to estimate the read-time for your text file in ed(1)?
Assuming a 200WPM reading rate
$ ed file.txt
3141
w !awk '{i+=NF}END{print i/200}'
Secured our future! @frotz @kensanata @lkh #StarFrontiers #DralasitePower #WobbleWobble
Interested to hear what you think of 1d100 game system. Star Frontiers is why I tried my AD&D but with roll low with percentages campaign.
I have to say though, I think the skill system in Star Frontiers is a little wonky, just some of the categories.
@randomwizard @phf @kensanata @lkh I'm not planning on using the PSA system in the Advanced rules. We're using the Basic rules, (essentially roll under Stat check), with some modifiers from Advanced added in but trying to keep the dice rolls simple and fast. Maybe if players get a Stat to max I might let them specialize, but that's a long way off, if ever.
@randomwizard @phf @kensanata @lkh with that being said, if there's a novel way of making the skills in PSAs worth something (aside from the default 1/2 of your base ability, plus 1 point per point invested) I might consider it. Like if adding points in gyrojet granted +5, with the max bonus equal to the stat (just off the top of my head so likely a terrible idea). Mainly with the original system it was "penalize everyone, and mitigate the penalty by using skills" and I don't prefer that.
@frotz @phf @kensanata @lkh Wow! This is amazing that I can actually talk to someone else who is pondering the Star Frontiers main game mechanic. Same exact thought.
Say if a player has a DEX of 50.
And they want to throw a mug of beer at someone. The basic rules are sort of like, just pick their DEX and apply a bonus or penalty based on situation. But then, you might think, oh, is this a weapon? A weapon skill? Most weapon skills are like 1/2 DEX plus skill.
But then, it is all over the place. Some skills are just 30% chance! plus skill.
I see it as a weakness of the system. Who wants a huge list of skills with different ways of figuring out what the chances are.
So looking forward to our next session!
CC: @randomwizard@vivaldi.net @phf@tabletop.social @kensanata@tabletop.social
Vom Patientengeheimnis zur umfassenden Gesundheitsdatennutzung mit erheblichen Mängeln: Datennutzung soll Vorrang vor Vertraulichkeit haben https://www.heise.de/hintergrund/Medizinregistergesetz-zwischen-Gemeinwohl-und-Fremdbestimmung-11274184.html
"You gotta help us train
a machine from which we gain
only once we got rid of you
still that's what you gotta do"
"You gotta help us train
of course there'll be some pain
but just think what we can do
when we no longer have to pay for you"
"And if you see a Luddite
report him or her at once
those stupid dirty Luddites
with them we can't advance"
(I am accepting more verses for the song. And improvements to these verses. Feel free to share. Eventually I'll sing it with some badly imitated Bavarian Blasmusik in the background. Be very scared.)