frotz
@frotz@grenzland.club
@frotz I think what we observe there (I do too) is partially caused by the "modern" initiative ranking. Technically it all happens in the same 6 seconds, but since "later" players know what "earlier" players did ... there's one piece of the "not realistic" annoyance right there. The other piece is "earlier" players talking with "later" players about how to set up combos and the like, again something that probably should not be like that. If you discuss *ahead* of initiative, maybe even with "unrealistic" amounts of words spoken, and *then* roll to see in which order it happens (no further changes allowed) a lot of that disappears. I don't recall Holmes, but the B/X "Expert" set certainly talks about announcing spells before initiative is rolled. And one could do that for everything. That doesn't solve ALL the issues, but maybe it shouldn't be "put each player in an isolated cubby with a VR simulation that's seconds-accurate" either? If only for "social" reasons? 😬
I'm not anti-cooperation, I just don't like long discussions and monologues in the middle of a combat round.