frotz

@frotz@grenzland.club

Boring old man / Langweiliger alter Mann / 退屈な老人 / 无趣的老头
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frotz »
@frotz@grenzland.club

@phf@tabletop.social I think ~ 10 seconds for a combat round is fine for individual initiative, though I feel like far too much leniency is often given to players for their characters to share information and coordinate their actions in such a short timeframe and that bugs me (example is any 5e/PF actual-play podcast).
I kind of like the (Holmes?) idea that the players decide their strategy, referee decides his/hers, and then the sides roll to see whose plan survives contact with the enemy.

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    Nupo, Servant of The Bringer »
    @phf@tabletop.social

    @frotz I think what we observe there (I do too) is partially caused by the "modern" initiative ranking. Technically it all happens in the same 6 seconds, but since "later" players know what "earlier" players did ... there's one piece of the "not realistic" annoyance right there. The other piece is "earlier" players talking with "later" players about how to set up combos and the like, again something that probably should not be like that. If you discuss *ahead* of initiative, maybe even with "unrealistic" amounts of words spoken, and *then* roll to see in which order it happens (no further changes allowed) a lot of that disappears. I don't recall Holmes, but the B/X "Expert" set certainly talks about announcing spells before initiative is rolled. And one could do that for everything. That doesn't solve ALL the issues, but maybe it shouldn't be "put each player in an isolated cubby with a VR simulation that's seconds-accurate" either? If only for "social" reasons? 😬

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      frotz »
      @frotz@grenzland.club

      @phf@tabletop.social Really, I think the answer is simple - instead of a 6/10/whatever second total round, just make each player initiative stop that long, so instead of pretending it's all happening in near-simultaneity just let it be linear like everyone treats it in the first place.

      I'm not anti-cooperation, I just don't like long discussions and monologues in the middle of a combat round.

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