frotz

@frotz@grenzland.club

Boring old man / Langweiliger alter Mann / 退屈な老人 / 无趣的老头
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@frotz@grenzland.club

@phf@tabletop.social Really, I think the answer is simple - instead of a 6/10/whatever second total round, just make each player initiative stop that long, so instead of pretending it's all happening in near-simultaneity just let it be linear like everyone treats it in the first place.

I'm not anti-cooperation, I just don't like long discussions and monologues in the middle of a combat round.

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