@randomwizard@vivaldi.net I still want to come up with a skill system that comes from playing. something like "I try and pick the lock" and then you suddenly have a new skill "pick locks" at level 0. then as you pick locks it slowly develops, in steps appropriate to whatever resolution mechanic is being used.
I want it to be disconnected from attributes, since lockpicking (for example) isn't just about manual dexterity - it's logic and intuition and perception too. and it's hard! if you don't know how a particular lock works, you haven't got a clue how to pretend you have a key. I often "solve" problems in games that only I want solved, but this is one I've been working on in my head for a while (skills like this, not just the lockpicking).