@randomwizard@social.vivaldi.net my dissatisfaction with healing isn't the method so much as the time, or lack thereof, required.
In Pathfinder 1E (the worst offender to me) once per round a cleric can drop spontaneous healing spells or channel burst heals. At this point healing just becomes another HP pool, and I don't like that.
@phf@tabletop.social ran an OD&D "tournament" style dungeon he made for some of us, and he was gracious enough to allow me to play a cleric. Healing one character for 1D6 hits over a full turn (10 minutes) does not feel like something that one does to "top up" hit points.
I'm so contrary that when I played in a bunch of 3E games back in the day I would play clerics who could spontaneously inflict, not cure, which made everyone not rely on me for anything other than "emergency" healing from a scroll they purchased or a slot I prepared.
Back to your point 🤣
I think first aid as a skill is fine, but in my opinion what it needs is a trade-off, like trading one of your 5 turns before the next wandering monster check to heal someone up.
Just my odd thoughts.