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Search results for tag #ttrpg

Dr. Phil »
@bohemiaspielkunst@rollenspiel.social

Meine neuste Lieblingsregel für die kommenden 15 Minuten: Im sehr baller-orientierten Action „Dirt Bags“ wird „Schießen“ als „freie Aktion“ definiert, die man jederzeit vor, während oder nach eine Aktion ausführen darf, solange man Munition hat 🥳

    YUMDM »
    @YUMDM@ttrpg-hangout.social

    Working slowly on a project where I see how monsters in affect the ordinary lives on common folk. Herders, for example, have a lot more to worry about than wolves and bandits - monsters roam and hunt, as well.

      randomwizard »
      @randomwizard@social.vivaldi.net

      This is still, very much, a work in progress, but now, you can actually play through ascii maps. I worked on passing the ascii layout to the javascript port of Richard Garriott's DND1.

      So I made an ascii representation of the first dungeon in the D&D red box. And I can now pass that to the DND1 engine, and you can play it. I mean, it is not going to be the same experience. It does not implement a bunch of features that would need to be done to have static monster encounters, and scripted events and other things like that. But, maybe, one day, I will get around to enhancing it.

      random-wizard.neocities.org/as

      EDIT Also, this means you can go make your own maps. You can see the above map in the ascii to svg tool.

      random-wizard.neocities.org/as

        Norton Glover »
        @ng76@tabletop.social

        The You Cannot Play This TTRPG Jam just ended today.

        Still worth checking out. There's some exceedingly silly stuff in there:

        itch.io/jam/you-cannot-play-th

          Digital Mark λ ☕️ 🎃 👻 8647 »
          @mdhughes@appdot.net

          Ha, the origin of our favorite Monster Manual girls (NSFW):
          vintagerpg.com/2026/06/bunnies

            Winchell Chung ⚛🚀 »
            @nyrath@spacey.space

            It occurs to me that game masters trying to make a scifi scenario set in an alien jungle can find interesting material in The Demon Breed by James Schmitz and in Midworld by Alan Dean Foster

              Pelgrane Press »
              @pelgranepress@dice.camp

              Gayming With Pride is now live on DriveThruRPG, celebrating LGBTQ+ creators, stories, and voices across tabletop gaming.

              We're proud to be contributing to this year's event alongside many other fantastic publishers. Check it out!

              bit.ly/43MFbyA

                randomwizard »
                @randomwizard@social.vivaldi.net

                randomwizard »
                @randomwizard@social.vivaldi.net

                I tried a couple of things to shorten the map sharing url.

                Different custom run length encoding
                CP437 lookup table to shorten the byte length of the characters
                Store length and remove newlines.
                Bit packing.
                Base64 with url safe chars.
                Switching algorithms around and choosing the ones that made the shortest URL.

                And even with all of that, lz-string with Base64 would produce shorter URL.

                So now, the ascii map to svg tiles uses lz-string to share.

                random-wizard.neocities.org/as

                  Digital Mark λ ☕️ 🎃 👻 8647 »
                  @mdhughes@appdot.net

                  Back in the '90s, I ran a campaign "Darkside" with Palladium's Beyond the Supernatural, where Ronald Reagan was a Mythos cultist, 2nd inauguration he ranted a ritual spell, became a lich, turned DC first, then expanding rings of the world, to a horrible monster dimension, everything gets corrupted, shapeshifters infest the government. PCs are militia & magic loonies with guns fighting them.

                  Ha ha I was so optimistic in my yout', can you imagine anyone fighting back instead of profiting?

                    Evil Hat Productions »
                    @evilhat@dice.camp

                    "Umdaar is pulling out all the stops, bringing Fate to life with as many frameworks and optional rules as possible... take any claims that ‘Fate is a rules-light game’ and trample them with your dinosaur mount. "
                    - @LevelOneWonk with an excellent review of both Umdaar as a game, and its place within the larger historical context of the entire Fate line.
                    cannibalhalflinggaming.com/202

                      Judd »
                      @Judd@dice.camp

                      Thursday Night AWBO Prep: Isle of the Fishwives

                      Love the idea that this place and its people's traditions change the rules of the game.

                      githyankidiaspora.com/2026/06/

                        Pelgrane Press »
                        @pelgranepress@dice.camp

                        Merryshire Detective Club is an upcoming cozy fantasy GUMSHOE RPG from Pelgrane Press

                          The Merry Mushmen »
                          @TMushmen@dice.camp

                          While XNOO is at proofreading and Andy Action and crew are working hard at fulfilling Dungeon, Inc., the Mushmen are off to new adventures.
                          I mean this literally: we're working with @josephrlewis and @bradkerr on our next double feature!
                          It will be a pair of winter themed modules, both somewhat on the fairy-tale end of the fantasy spectrum. We should be on KS at the end of the summer, just in time for the last few heatwaves.

                            Norton Glover »
                            @ng76@tabletop.social

                            Don't need to join another game jam, and yet...

                            In the Appx. N Jam 2026, you're given the name of a fictional fantasy book at random and you have to make a RPG adventure based on it.

                            itch.io/jam/appx-n-jam-2026

                              Pelgrane Press »
                              @pelgranepress@dice.camp

                              Merryshire Detective Club is an upcoming cozy fantasy GUMSHOE RPG from Pelgrane Press

                                Bodo Heye boosted

                                Ami Angelwings »
                                @ami_angelwings@urusai.social

                                what's a work/piece of media/franchise/series/game/etc that people would be surprised to find out that you like and why?

                                  random stranger »
                                  @kyonshi@dice.camp

                                  Glorrion boosted

                                  GMRaphi »
                                  @gmraphi@rollenspiel.social

                                  Teil zwei der Raumhafen-Karte. Daran sass ich 30 Minuten.

                                  Ich denke in weiteren 30-60 Minuten wird die fertig.

                                  Danach eine Cantina, und dann noch andere Karte im Charaktermasstab.

                                  Alt...animation wie ich in Inkscape die Karte weiter entwickle; screenshots alle 15 Sekunden

                                    Norton Glover »
                                    @ng76@tabletop.social

                                    Thoughts on the Arden Vul megadungeon over at the Lonely Star blog:

                                    lonely-star.bearblog.dev/how-a

                                      Everbern (Soup Miser) »
                                      @everbern@dice.camp

                                      I really miss when people shared their cool, useful stuff on their blogs and whatnot. Creatures, classes, ancestries, house rules… that kind of stuff.

                                      Not so much, "d100 magic fragrances the mysterious back alley dealer will trade for candy" or "I've agonized over it for weeks and here's why I now think it's OK to slightly tweak one rule in OSE" type of things we have today.

                                        Whidou »
                                        @Whidou@ludosphere.fr

                                        Pelgrane Press »
                                        @pelgranepress@dice.camp

                                        Cozy Halfling Murder Mysteries on Backerkit July!

                                          randomwizard »
                                          @randomwizard@social.vivaldi.net

                                          Something about the map from Ultima always reminded me of the map fromX6 Quagmire. I guess there are only so many ways to make peninsula.

                                            mhd »
                                            @mhd@tilde.zone

                                            The rare illustration where "Every Castle is Neuschwanstein" meets Sir Mix-A-Lot.

                                            Fantasy illustration, from the tabletop RPG "Fabled Empire", showing two riders from the back, sitting on horses, looking at a shining castle in the distance.

Simple colors, both riders have long hair and puffy sleeves. The horses consist 90% of butts.

                                            Alt...Fantasy illustration, from the tabletop RPG "Fabled Empire", showing two riders from the back, sitting on horses, looking at a shining castle in the distance. Simple colors, both riders have long hair and puffy sleeves. The horses consist 90% of butts.

                                              YUMDM »
                                              @YUMDM@ttrpg-hangout.social

                                              I just downloaded this. If you are looking for some grounded inspiration for your campaign’s religions or want to add to your collection, this is a great book! And it is currently half price!! yumdm.short.gy/HarnReligions

                                                randomwizard »
                                                @randomwizard@social.vivaldi.net

                                                I decided to convert my homebrew campaign map to ascii and then run it through my ascii to svg tile converter to see how it comapres to the Ultima 4 Britannia map.

                                                random-wizard.neocities.org/as

                                                It was a lot of work. It is not bad, but it is not the work of art that the Ultima 4 map is. Mine does have a lot more rivers though.

                                                Working through text has made me realize that the Ultima 4 map must have taken a long time to develop. I also get the feeling that it started as a drawing and they somehow converted to a 256 by 256 grid. I just wonder how they did that in 1985. Maybe they manually drew a grid on it and then typed it in? I mean, assuming that it all started as a drawing. I have no inside information on the process.

                                                  random stranger »
                                                  @kyonshi@dice.camp

                                                  Glimmermark session 54: oh wow, the dice didn't like them today, they didn't even manage to get to the level they wanted to investigate without 4 encounters, then later fought a giant leech ("these things regenerate?") and got waylaid by a giant lizard on the way back. Didn't help that they also rolled badly and just didn't deal the damage they normally do.

                                                    Pelgrane Press »
                                                    @pelgranepress@dice.camp

                                                    Looking for something new for your table?

                                                    The Roll Big or Go Home 2 Megabundle includes three Pelgrane games: Swords of the Serpentine, TimeWatch, and Ashen Stars. Mystery, action, time travel, and fantasy all packed into one bundle. Along with a ton of other awesome games!

                                                    bit.ly/3RJXbqx

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