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Search results for tag #ttrpg

Norton Glover »
@ng76@tabletop.social

Just started a Tales From The Loop campaign. Bi-weekly, on Thursdays.

It's such an interesting setting, with a lovely elegiac tone to it. My players were delighted when I explained the "Kids Never Die" rule.

Perhaps the only setting based on paintings.

    Digital Mark λ ☕️ 🎃 👻 8647 »
    @mdhughes@appdot.net

    Things I like that you should like, too:

    The Lovecraft Variant
    legacy.drivethrurpg.com/produc

    It's Cthulhu Mythos in Tunnels & Trolls/Monsters! Monsters! compatible form! Be a graverobber or a dreamer or scholar or a gibbering degenerate idiot! Fight powers you cannot comprehend!

    Just grab the T&T Beginner's Bundle or anything like a free RPG day booklet, that says it has "mini-rules", to run it.

    The Lovecraft Variant
<pulp-era chick runs from ghouls>

    Alt...The Lovecraft Variant <pulp-era chick runs from ghouls>

      Digital Mark λ ☕️ 🎃 👻 8647 »
      @mdhughes@appdot.net

      @deinol Eldritch Wizardry, and Holmes D&D Basic set have individual, DEX-bases initiative. But Basic D&D went back to side init, and AD&D's system as written is insanely complicated, unplayable nonsense.

      I switched to Palladium & RoleMaster.

        Glorrion boosted

        Gorobar »
        @gorobar@rollenspiel.social

        Heute im @jungundaltspielt bleibt mein offenes -Angebot ungenutzt.
        Auch völlig OK und eine gute Gelegenheit, mich wieder in etwas neues einzulesen bzw was vorzubereiten.

        Die beiden Spiele CBR+PNK und Fedora Noir auf einem glänzenden weißen Tisch.
Ersteres hat einen technisch anmutenden Look mit viel gelb, der an die Artworks des Videospiels Cyberpunk2077 erinnert, letzteres ist eine kleine schwarze Kartenspielschachtel in minimalistischem Design mit wenig mehr als dem Titel (Untertitel "a game about a deective and their hat") und dem Bild eines Huts in dunklen Graustufen

        Alt...Die beiden Spiele CBR+PNK und Fedora Noir auf einem glänzenden weißen Tisch. Ersteres hat einen technisch anmutenden Look mit viel gelb, der an die Artworks des Videospiels Cyberpunk2077 erinnert, letzteres ist eine kleine schwarze Kartenspielschachtel in minimalistischem Design mit wenig mehr als dem Titel (Untertitel "a game about a deective and their hat") und dem Bild eines Huts in dunklen Graustufen

        Tim_Eagon »
        @Tim_Eagon@dice.camp

        Three kernels of ideas for TTRPGs

        1. A prediction market is giving odds on your murder! Holy fuck!

        2. A genie has granted three wishes to the most incompetent person in the realm. Now you must deal with the aftermath!

        3. Your TTRPG players and now events that have happened in your games are happening in real life! What is going on?

          Pelgrane Press »
          @pelgranepress@dice.camp

          How RPG Rules Create a Genre’s Feel

            Digital Mark λ ☕️ 🎃 👻 8647 »
            @mdhughes@appdot.net

            @deinol Monsters! Monsters! works great for that kind of adventure. Get your monster allies together to raid the Keep. Recruit some Lizardman mercenaries. I usually quick-and-dirty convert stuff 1 Level = 15 MR, but for this I think I'd individually stat up at least the major figures.

              Bodo Heye boosted

              Calico Jesse »
              @deinol@dice.camp

              Someone said that “if you can run Keep on the Borderlands with it, it’s OSR”.

              I’m pretty sure that’s not true. I of course immediately tried to think of the most story game way to run B2. My first thought is reverse B2 using No Country for Old Kobolds.

              What’s the most indie way you would run the classic Keep on the Borderlands?

                DEI Dungeon Explorers »
                @deidungeon@dice.camp

                I'm getting an early start to looking forward to the weekend, what is everyone playing?

                Art by Jeff Butler

                A mighty collection of superheroes including The Thing, Captain America, and She-Hulk.

                Alt...A mighty collection of superheroes including The Thing, Captain America, and She-Hulk.

                  YUMDM »
                  @YUMDM@ttrpg-hangout.social

                  I love the idea of a solo game focused on regional management. Every in-game month, random tables drive events & I decide how local settlements & factions react. No individual PCs - just managing adventuring parties as factions, simplifying combat

                    Bartimaeus boosted

                    THOPAN »
                    @thorsten@social.rabenheist.de

                    Das digitale Zeugs für #SanguisSanctus ist da!

                    PDF-Regeln und ein nicer Figurenbogen. Auf gegen die Vampire des Anti Kreuzzugs!

                    #pnpde #ttrpg

                    Screenshot des „Sanguis Sanctus“-Figurenbogens. Die Elemente sind gezeichnet und haben ein raues, leicht dorniges Aussehen. Schwarz auf weißem Hintergrund.

                    Alt...Screenshot des „Sanguis Sanctus“-Figurenbogens. Die Elemente sind gezeichnet und haben ein raues, leicht dorniges Aussehen. Schwarz auf weißem Hintergrund.

                      Artikid »
                      @artikid@dice.camp

                      More inks for this month's Patreon

                      Bringing down the wraith lord

                      Alt...Bringing down the wraith lord

                        Ami Angelwings »
                        @ami_angelwings@urusai.social

                        randomwizard »
                        @randomwizard@social.vivaldi.net

                        After playing and improvising a 1d100 system on AD&D, I went and picked up a copy of Stormbringer to look into other 1d100 systems. Maybe get some ideas.

                        I feel like this game was overlooked in the states, but what do I know.

                        It is actually quite good. Not perfect. Quite a few things I ended up doing are already present in this game.

                        But, there is just one thing about all the BRP, Runequest games that bugs me. I am not saying it is wrong or bad, just bugs me. I do not like SIZE being in the same block as other attributes like Strength, Intelligence, etc...

                        In concept, I like the idea that there are categories of sizes, and things change when you are in those other size ranges, but having it be a STAT that ranges from 1 to 100 does not appeal to me. Feels too fiddly. And I would probably rule that all characters are about the same size range anyways.

                          Friend Computer »
                          @Computer@dice.camp

                          RE: dice.camp/@Computer/1169646799

                          Ignore the misinformation of your eyes and ears, believe only what you read on Computer Social!

                          Unless, of course you apply to have your eyes and ears registered as authorized Computer Social Influencers!

                          Simply submit to a complimentary lobotomy.

                            randomwizard boosted

                            random stranger »
                            @kyonshi@dice.camp

                            an attempt at something: codeberg.org/kyonshi/Tabletop-

                            a collection of free resources

                            I know that's a bit of a wide approach, but that's kind of the point. it's supposed to be like the awesome lists on github or the delightful lists on codeberg

                              S. John Ross »
                              @SJohnRoss@dice.camp

                              Part of being an is that I see RPG design as a support role. I'm not the chef, your gaming table is not Chez S. John; playing my games isn't an experience I've designed for you.

                              I'm the grocer. I'm fussing over the produce, highlighting some ribeye we got in yesterday, making sure we've got all the spices and starches and condiments, plus an OK selection of mixing bowls and utensils and things.

                              I just make _stuff,_ for others to make their feast with.

                              This is not modern.

                                Pelgrane Press »
                                @pelgranepress@dice.camp

                                Get The New DramaSystem Game At pelgranepress.com

                                  bread wizard »
                                  @breadwizard@dice.camp

                                  Tintenteufel Mhyr »
                                  @tintenteufel@mastodon.pnpde.social

                                  Und nun ist auch der Spielbericht bzw. die Zusammenfassung unserer kleinen Session Zero von Buch V unserer hausgemachten -Kampagne fertig:

                                  tanelorn.net/index.php?topic=1

                                  🤓📝



                                  Skizzierte Landkarte des Fürstentums Morht

                                  Alt...Skizzierte Landkarte des Fürstentums Morht

                                  Judd boosted

                                  Da_Gut »
                                  @Da_Gut@dice.camp

                                  If you have not read this series yet and you enjoy any sort of fantasy - this is a unique world, and it’s some of the best fantasy to come out in a long, long time.

                                  
A Trade of Blood (Ana and Din Mysteries Boo...
Book 3 of 3: Shadow of the Leviathan
$13.99
Available August 4, 2026

                                  Alt... A Trade of Blood (Ana and Din Mysteries Boo... Book 3 of 3: Shadow of the Leviathan $13.99 Available August 4, 2026

                                    :autobot: Glen Mastodon ☠ »
                                    @viktorTheBoar@retro.pizza

                                    for some reason many people are very confused how cozy rpg games work. Like, you can solve problems that isn't a world shattering murderfest? I think it's because everyone starts with dnd. It's like if everyone's first movies were porn movies and then you hear about this non-porn drama and are like "but what happens in it if it doesn't involve tons of copulation as the main source of problems and solutions?"

                                      Pelgrane Press »
                                      @pelgranepress@dice.camp

                                      2 Player TTRPGs... What's It Like?

                                        YUMDM »
                                        @YUMDM@ttrpg-hangout.social

                                        The PCs faced off against a Carrion Crawler in last night’s game session while exploring a sewer system. Image by @alexthemapmaker

                                          randomwizard »
                                          @randomwizard@social.vivaldi.net

                                          Speaking of skills. Many years ago, I attempted to write out every skill from every Gazetteer for the BECMI Basic D&D line.

                                          web.archive.org/web/2017010115

                                          This was a skill system that was bolted on to Basic. I like reading through them, because it shows a lot of the problems they encountered in designing a game with classes and adding skills later.

                                          For example, for GAZ10 Orcs of Thar, there are no thieves. It is race as a class, so you play Goblins, Trolls.

                                          So if you play GAZ10, there are Find Traps, Hear Noise, Hide in Shadow skills. But those skills are forbidden if you play any other Gazeteer because you do not want to infringe on the Thief class.

                                            randomwizard »
                                            @randomwizard@social.vivaldi.net

                                            I have been working on the character sheet for my 1d100 game that evolved out of AD&D and then throwing some skills in it.

                                            It has been a lot of fun, but I have to say, players... well, the players in this game I have been running...

                                            They really do have a problem with "clinging" too hard to what is written down on the character sheet. If you have a skill like tumbling, then that is what they will reach for.

                                            I do not have a solution. It is one of those eternal questions that should be on a wiki page.

                                            I know some will say, just do away with a skill list and let the player use their brains. But, I do want a system where a player can get better at particular things, not just some broad (overly broad) system where you just can do thiefy things and you get better at thiefy things. Which leads to having to write it down, which leads to players getting to hung up on that is all they can do instead of using their brains.

                                              Pelgrane Press »
                                              @pelgranepress@dice.camp

                                              2 New RPG Player Archetypes

                                                Bodo Heye boosted

                                                THOPAN »
                                                @thorsten@social.rabenheist.de

                                                Dismal Keep – Ersteindruck des regelleichten Echtzeit-Dungeoncrawler-Rollenspiels von Trollish Delver

                                                Scott Malthouse ist umtriebig. Er haut immer mal wieder regelleichtes Zeugs raus, das durchaus allgemeinen und speziellen Trends folgt. Nach Mörk Borg brachte er beispielsweise was Entsprechendes raus, nach Tunnel Goons auch, weitere Beispiele ließen sich anführen. Jetzt hat er unter anderem die Echtzeitkomponente von Shadowdark am Wickel.

                                                Inspiration für Dismal Keep bezog Malthouse nach eigenen Angaben von The Black Sword Hack, Mork Borg, BX D&D, Warhammer, Cairn, Into the Odd, Dungeon Crawl Classics.

                                                https://blog.pnpde.social/thopan/trollish-delver-ersteindruck-dismal-keep-regelleichtes

                                                #pnpde #ttrpg

                                                  Michael / Chgowiz 🎲🎲 »
                                                  @chgowiz@dice.camp

                                                  Survived the all-day game till just about 9pm, when everyone was getting tired and crunchy. Roughly 10.5 hours of gaming - that's about 3 to 4 weekly sessions in one day!

                                                  A 3rd level PC died from giant snake poisonous bite, 2 PCs leveled up, a lot of treasure found and more mysteries of the Black Maw uncovered.

                                                  And a sighting of a black dragon in the sky!

                                                  It was a good game.

                                                    Calico Jesse »
                                                    @deinol@dice.camp

                                                    Today after a long discussion on the NSR discord we came to the conclusion that there are indeed two different THAC0s.

                                                    AD&D 1e people used THAC0 as an informal shorthand for the attack matrix chart, but you had to remember the six repeated 20s for particularly low ACs. But it is not defined in the AD&D rules.

                                                    AD&D 2e officially adds THAC0 to the rules, eliminating the repeating 20s, but says a nat 20 always hits.

                                                      randomwizard »
                                                      @randomwizard@social.vivaldi.net

                                                      I enjoy watching Wandering DMs because Paul & Dan are quite different in their referee styles.

                                                      The latest episode goes into their last weekend game, where Dan ran The Lost Caverns of Tsojcanth.

                                                      I watched some of the weekend game live. Their recap goes into a great topic although it is not named. The episode is just a review of their game of The Lost Caverns of Tsojcanth, but the side topic (maybe the real topic) is... player expectations? the logic or lack of logic of dungeons? and it dovetails into game style preference.

                                                      In short, it is one of the topics that is ripe for people arguing on the internet!

                                                      youtube.com/watch?v=5r73CrI7pow

                                                      I certainly lean more into the camp of getting the player's involved about what kind of game is expected.

                                                      I am also not a fan of killer dungeons, nor much of a fan of many of Gygax's dungeons. Too many "trick the players" sort of set ups. But that is just my preference. And I have been here before, on the internet, and I am sure the counter argument will surface that the dungeons are "not that hard", you just have to use your brain.

                                                        S. John Ross »
                                                        @SJohnRoss@dice.camp

                                                        My old man grump for today is for people posting GM advice:

                                                        Ask yourself: does this apply in Pendragon? Paranoia? Call of Cthulhu? Blue Planet? TFOS? Mage? AFMBE? A Fudge campaign following a group of police rookies in Milwaukee in 1972?

                                                        Or is it only really applicable to DnD, DnD clones, and DnD variants?

                                                        Please hashtag appropriately.

                                                        Some of us rely on our filters for health.

                                                          Michael / Chgowiz 🎲🎲 »
                                                          @chgowiz@dice.camp

                                                          Well, we've made our daylong OD&D game work for 3 hours so far. It's been ... riotously chaotic as normal for this campaign.

                                                          I even got to resurrect a Mass Effect scene! Drained orcs on spikes...

                                                          We're taking a quick lunch/bio break and restarting in 45 min.

                                                          A scene from the first Mass Effect video game on the very first mission on Eden Prime. Humans have been placed on spikes and turned in zombie-like husks - with glowing white/blue eyes and weird blue mechanical-organic effects on their body.

                                                          Alt...A scene from the first Mass Effect video game on the very first mission on Eden Prime. Humans have been placed on spikes and turned in zombie-like husks - with glowing white/blue eyes and weird blue mechanical-organic effects on their body.

                                                            Bodo Heye boosted

                                                            Michael / Chgowiz 🎲🎲 »
                                                            @chgowiz@dice.camp

                                                            Attempting to do an all day OD&D game with my players from the Dungeon 23 campaign that is *STILL* going on!

                                                            We'll see how things go.

                                                              Bodo Heye »
                                                              @HeyeBodo@rollenspiel.social

                                                              @mrundkvist on the way back from a lovely vacation 😑 - back home a volatile job situation is waiting for me and I’m already missing the sea. Let‘s see. Anyhow, looking forward to resume running sessions at our online open table.

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