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Search results for tag #ttrpg

Dr. Phil »
@bohemiaspielkunst@rollenspiel.social

So, what to do in and ? I am into and and like of the / kind. Well, I actually also like playing and listening to and . Bonus: any stuff to do with my family and good places for eating out.

Pelgrane Press »
@pelgranepress@dice.camp

randomwizard »
@randomwizard@social.vivaldi.net

I put the "geomorphed" sliced and diced version of the caves of chaos, the cavern of quasqueton, and the DUNGEON! board game all together. (Image 1)

Some day I will be able to run all the classic D&D modules all at once... a bit of Acerak's death traps, a sprinkling of Ravenloft's gothic horror, and maybe a side of Castle Amber

    Pelgrane Press »
    @pelgranepress@dice.camp

    Glorrion boosted

    Friend Computer »
    @Computer@dice.camp

    Reports of record high temperatures are Communist FakeNews.

    Local particles in your area are simply enjoying some party time to jiggle, mingle, and make some chemistry.

      Norton Glover »
      @ng76@tabletop.social

      I've made an updated version of an existing cheat sheet for the Gardens of Ynn depthcrawl adventure.

      Very useful at the table.

      polyhedralnonsense.com/2026/08

      Series of tables from Gardens of Ynn

      Alt...Series of tables from Gardens of Ynn

        Pelgrane Press »
        @pelgranepress@dice.camp

        Support Merryshire Detective Club On Backerkit Today

          randomwizard »
          @randomwizard@social.vivaldi.net

          We are all seeking ways to reduce time, space in these trying times.

          Why not try the new downsized "Caves of Chaos" from "B2 The Keep on the Borderland". (Image 2)

          Now taking up less than half the space of the old caves. (Image 1)

            Norton Glover »
            @ng76@tabletop.social

            Ran a one shot of Gardens of Ynn with Basic Fantasy over the weekend.

            Still one of the best adventures.

              Baroness Winter »
              @BaronessWinter@beige.party

              This is at the intersection of and for Fedifolks:

              I am looking to commission a for a 1e campaign. The setting is a large island, roughly circular, with multiple countries arranged in a ring around a central mountainous plateau wherein a Dark Force (possibly even a Dark Tower *cough*ripping off a beloved board game *cough*) is beginning to stir, threatening the entire island. A few smaller islands may lie scattered around the main island.

              Any out there interested in taking the commission? I can describe more if we connect. Definitely a paying job. Any takers?

                Michael / Chgowiz 🎲🎲 »
                @chgowiz@dice.camp

                My OD&D group took a night off and we tested out how using Chainmail as our combat mechanic would work. It was an interesting time - using abstract/mass, trying out Fantastic combat and then seeing an example of Man-to-Man melee in action.

                Will we use it going forward? Perhaps! There's some interest in using abstract/mass combat to speed along wandering monster or large group encounters, and possibly exploring the detailed combat as it uses bellcurved 2d6 vs flat 1d20.

                  S. John Ross »
                  @SJohnRoss@dice.camp

                  It was maybe 1989 or 1990 when I first started saying some version of the following in GMing conversations:

                  "When I prep, there's a likely version of the game session in my head, but anytime it actually goes that way, I feel a little pang of disappointment."

                  Delight at the PCs upending my expectations, to the point of (a little) sadness when they didn't, was a pillar of my GMing years before I had the tools or perspective I have now, but it's a clear antecedent. 😅

                    randomwizard »
                    @randomwizard@social.vivaldi.net

                    Spent some time make a geomorph of cave B from the B2 The Keep on the Borderland. (Image 1).

                    Much harder to squeeze large rooms into a 10x10 square.

                    The original map. (Image 2).

                      Digital Mark λ ☕️ 🎃 👻 8647 »
                      @mdhughes@appdot.net

                      Dark Sun barely fit in goofy-ass AD&D 2E, there was still *some* survival/resource management left in the game, but 3E, 4E, & now 5E adaptations have just gone full in on fantasy superheroes.

                      The writing for the original books is more like Gamma World 1E, or fantasy Twilight 2000. Powerful but very squishy characters try to survive day by day, maybe die leading a revolt somewhere.

                        mhd »
                        @mhd@tilde.zone

                        I mean, I have some notes for a "post-cataclysmic canals of Mars" like , but maybe I should instead go for… well… "Vamos a la Player", a game where RPG playing pieces fight for the love of their owner before the blast of a nuclear bomb hits (will the replacement d6 be able to beat the mint condition Citadel Chaos Marauder?) or something similarly twee.

                          randomwizard »
                          @randomwizard@social.vivaldi.net

                          Been looking at the caves of chaos again from B2 The Keep on the Borderlands. (Image 2)

                          Was looking into the possibility of cutting up the caves into geomorph tiles.

                          I cut up cave A, the kobold lair and made a 10 x 10 geomorph (Image 1)

                          Many years ago I made a couple of geomorph tilesets.

                          I cut up the Dungeon! boardgame. (Image 3)

                          I cut up the first level of B1 In Search of the Unknown (Image 4)

                            Digital Mark λ ☕️ 🎃 👻 8647 »
                            @mdhughes@appdot.net

                            The Dungeon Masters (2008)
                            vimeo.com/435623634

                              Da_Gut »
                              @Da_Gut@dice.camp

                              Lots of driving to do today so rather than be well rested I am up trying to decide what podcast episodes to listen to first on the drive.
                              Because you know that is how ADHD does.
                              Anyway, up first this new to me podcast. It was mentioned on here as being quite good.

                              SIGNALS FROM THE CORE - A MONGOOSE TRAVELLER 2ND EDITION PODCAST
Episode 5: Bureaucracy in the Core - Policy, Procedure, and Protocol S1 E5
 • MAR 30, 2026
 • 54:09
In the Mongoose Traveller 2nd Edition roleplaying game, the Imperial Bureaucracy is the machine that holds eleven thousand worlds together through paperwork, procedure, and pencil pushers. In this episode of Signals from the Core, we explore how the ministries, jurisdictions, and civil servants of the Third Imperium create one of the richest and most overlooked sources of adventure in the setting.
Learn how Referees of Traveller can use the audit trails, procedural complications, and the sheer weight of Imperial red tape in the Core Sector to generate friction, intrigue, and consequence at the table.
Plus, we look at a new Bureaucrat career for Mongoose 2nd Edition and take the Diplomat skill into the Referee's Workshop.
Have questions, comments, or want to submit an idea for a future episode? Reach out at coresigna

                              Alt...SIGNALS FROM THE CORE - A MONGOOSE TRAVELLER 2ND EDITION PODCAST Episode 5: Bureaucracy in the Core - Policy, Procedure, and Protocol S1 E5 • MAR 30, 2026 • 54:09 In the Mongoose Traveller 2nd Edition roleplaying game, the Imperial Bureaucracy is the machine that holds eleven thousand worlds together through paperwork, procedure, and pencil pushers. In this episode of Signals from the Core, we explore how the ministries, jurisdictions, and civil servants of the Third Imperium create one of the richest and most overlooked sources of adventure in the setting. Learn how Referees of Traveller can use the audit trails, procedural complications, and the sheer weight of Imperial red tape in the Core Sector to generate friction, intrigue, and consequence at the table. Plus, we look at a new Bureaucrat career for Mongoose 2nd Edition and take the Diplomat skill into the Referee's Workshop. Have questions, comments, or want to submit an idea for a future episode? Reach out at coresigna

                                Gaertan »
                                @Gaertan@mastodon.social

                                Another artfight painting I did! this time for Charzea ! I enjoyed painting this one so much ;_;

                                digital illustration depicting a gryphon like creature in the middle of a forest. The creature looks like a huge dark blue bird with an extra set of arms, and two glowing blue horns (that face forwards similar to a bull's ) and glowing eyes as well. They are sitting while resting in the "loaf" position.

                                Alt...digital illustration depicting a gryphon like creature in the middle of a forest. The creature looks like a huge dark blue bird with an extra set of arms, and two glowing blue horns (that face forwards similar to a bull's ) and glowing eyes as well. They are sitting while resting in the "loaf" position.

                                  Judd »
                                  @Judd@dice.camp

                                  🗳

                                  randomwizard »
                                  @randomwizard@social.vivaldi.net

                                  Another Eternal Question for D&D.

                                  Do you use alignment language in your D&D game?

                                  Ex: Characters can communicate via Lawful language in some way in a basic D&D game, or Lawful Good in an advanced D&D game.

                                  Yes:4
                                  No:26

                                  Closed

                                    Bartimaeus boosted

                                    THOPAN »
                                    @thorsten@social.rabenheist.de

                                    @Bartimaeus Danke für die Erinnerung an das Thema, hab jetzt mal mein Blogroll reaktiviert. https://blog.pnpde.social/thopan/blogroll

                                    #pnpde #ttrpg

                                      THOPAN »
                                      @thorsten@social.rabenheist.de

                                      Wau, D&D 5+ bald als Plattform für WoW- und Star-Wars-Zeugs. Was sagt ihr dazu? Yay oder nay?

                                      #pnpde #ttrpg

                                        Pelgrane Press »
                                        @pelgranepress@dice.camp

                                        Gen Con has been full of great conversations, familiar faces, and new discoveries. From books and demos to a few unexpected treasures, it's been a fantastic show so far.

                                        If you're here, stop by Hall J, Booth #423 and say hello!

                                        @Gen_Con

                                          Digital Mark λ ☕️ 🎃 👻 8647 »
                                          @mdhughes@appdot.net

                                          This is where the bullshit overflow in "D&D" started.
                                          web.archive.org/web/2012021518

                                          THACO & descending AC: Do suck.
                                          Racial limits: SUPER useful for world-building, making a literature-like setting.
                                          System shock: Sometimes dead is better. Infinite revival sucks.
                                          Bonus types: Everything on the same scale can be less fun.
                                          Wpn vs AC? Oh fuck no (but there are better solutions than giant tables).

                                          Uniting the Editions, Part 3
Legends and Lore
Monte Cook
ver the last couple of weeks, I've written about why we want to try to unify the editions, and how we're going to pull it off. Here are some more miscellaneous thoughts about the process that are worth discussing as well.


Stuff to Leave Behind

Although we don't currently see universal consensus on this, it seems likely that there are a handful of things from prior editions that we don't want to bring forward into a new iteration of D&D. Not everything about every version of the game was absolutely golden.

For example, it would be difficult to imagine that THAC0 would make a comeback. Armor Class values going down to represent them getting better. System shock rolls. Racial level limits. Gender-based ability score maximums. Lots of bonus types. And so on. But here's the thing: if I'm wrong about that, get involved in the open playtest when it starts and let us know. If you would like to see things like that be a part of the core rules set, or if you would use rules like that as optional modules, that's the kind of information we are looking for in order to make this a game you want to play.

Further, there's stuff that is kind of on the fence in this regard. What about a system that resembled the weapons versus armor table in 1st Edition? Could we make that work as a part of a simulationist rules module? Maybe. Racial class restrictions? Sure (but why?). Are these good ideas? Bad ideas?

                                          Alt...Uniting the Editions, Part 3 Legends and Lore Monte Cook ver the last couple of weeks, I've written about why we want to try to unify the editions, and how we're going to pull it off. Here are some more miscellaneous thoughts about the process that are worth discussing as well. Stuff to Leave Behind Although we don't currently see universal consensus on this, it seems likely that there are a handful of things from prior editions that we don't want to bring forward into a new iteration of D&D. Not everything about every version of the game was absolutely golden. For example, it would be difficult to imagine that THAC0 would make a comeback. Armor Class values going down to represent them getting better. System shock rolls. Racial level limits. Gender-based ability score maximums. Lots of bonus types. And so on. But here's the thing: if I'm wrong about that, get involved in the open playtest when it starts and let us know. If you would like to see things like that be a part of the core rules set, or if you would use rules like that as optional modules, that's the kind of information we are looking for in order to make this a game you want to play. Further, there's stuff that is kind of on the fence in this regard. What about a system that resembled the weapons versus armor table in 1st Edition? Could we make that work as a part of a simulationist rules module? Maybe. Racial class restrictions? Sure (but why?). Are these good ideas? Bad ideas?

                                            YUMDM »
                                            @YUMDM@ttrpg-hangout.social

                                            Pricey!

                                            These are in Aus Dollaridoos, but still.

                                              DEI Dungeon Explorers »
                                              @deidungeon@dice.camp

                                              Happy Friday!

                                              A warrior with a sword and horned helmet sits on a catapult. The catapult are aimed at a fortress. He says "This idea seemed a lot better last night at the tavern guys..."

                                              Alt...A warrior with a sword and horned helmet sits on a catapult. The catapult are aimed at a fortress. He says "This idea seemed a lot better last night at the tavern guys..."

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