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This server runs the snac software and there is no automatic sign-up process.
In tune with today's WanderingDMs video.
In D&D, do you use level titles? Yes, No, or add a comment.
Here is an example from 1E AD&D, magic-user.
1 Prestidigitator
2 Evoker
3 Conjurer
4 Theurgist
5 Thaumaturgist
6 Magician
7 Enchanter
8 Warlock
9 Sorcerer
10 Necromancer
11 Wizard
Link to video
https://www.youtube.com/watch?v=Y1WmYG-wN9I
| Yes: | 5 |
| No: | 20 |
Closed
Is there no longer a way to export your dwarf fortress maps?!?
How am I supposed to turn this into a dungeon for my RPG campaign?
Even Gary Gygax did not play D&D as written. Here are his house rules for OD&D he wrote about in 2007
• STR > 14: +1 to hit and +1 to damage if a Fighter
• INT > 14: +1 1st level m-u spell
• WIS > 14: +1 1st level cleric spell
• DEX > 14: +1 to AC, and +1 to move silently
• CON > 14: +1 HP per HD (same as a Fighter class gets, +2 if a
Fighter)
• CHA > 14: +1 (positive) on reaction checks
• HPs: Characters are only unconscious at 0 HPs. For each level a
character may have a minus HP total equal to the level, so a 1st level
PC is dead at -2, a 2nd level at -3, etc.
• When taking damage allow -1 HP per character level
EDITING TO ADD
https://cyclopeatron.blogspot.com/2010/03/gary-gygaxs-whitebox-od-house-rules.html
Glimmermark session 57: after three weeks of no delves, the troglodytes had brought in outside talent and created multiple traps and ambushes together with some kobold mercenaries. The PCs managed to get around some of them, but got trapped in a room with hungry giant crab spiders, and later were lured into a room by kobolds and ambushed by a troop of troglodytes. All of which turned out to go badly for the trogs.
Barely any xp and treasure, but I think the trogs might have enough.
Another Eternal Question for D&D
What D&D initiative system do you use?
If you are not familiar with the phases options, it breaks down initiative into phases of Movement, Missile, Spells, Melee.
And as always, leave a comment if none of them apply.
| individual rolls: | 15 |
| each side rolls: | 5 |
| each side rolls with phases: | 2 |
| simultaneous: | 0 |
Closed
Gestern mit Kiwix-Tools ein Alrik ZIM gebastelt und auf dem Handy via Kiwix-Reader offline gesurfed. Das ist schon sehr cool, Instant-Ramen-Offline-App in knapp 70 MB (nur das Archiv mit allen Billdern etc.)
So, what to do in #Aarhus and #Malmö ? I am into #OSR and #Indie #TTRPG and like #Wargaming of the #ForbiddenPsalm / #Indie28 kind. Well, I actually also like playing #BoardGames and listening to #atmosphericblackmetal and #dungeonsynth . Bonus: any stuff to do with my family and good places for eating out.
Ich war in fremden Podcasts und die behaupten, ich wäre ein bekannter Blogger
https://dernerdigetrashtalk.podigee.io/211-minid20
#pnpde #rpg #Minid20 #osr
I put the "geomorphed" sliced and diced version of the caves of chaos, the cavern of quasqueton, and the DUNGEON! board game all together. (Image 1)
Some day I will be able to run all the classic D&D modules all at once... a bit of Acerak's death traps, a sprinkling of Ravenloft's gothic horror, and maybe a side of Castle Amber
I've made an updated version of an existing cheat sheet for the Gardens of Ynn depthcrawl adventure.
Very useful at the table.
https://polyhedralnonsense.com/2026/08/04/gardens-of-ynn-an-updated-cheat-sheet/
Barcosa hat ja diesen Dungeon Synth ausgerufen und eigentlich wollte ich meine Synthesizer verkaufen … Jetzt sitze ich doch wieder daran und experimentiere mit dem NTS-1 herum. Zumindest mal einen spacigen Patch zusammengebastelt bekommen. Nix, was ich den Ohren meiner Spielgruppe antun würde, aber die Idee von Weltall und Ähnlichem ist schon da. :D #music
#DAWless #NTS1 #Synth #DungeonSynth #synthwave #TTRP #PnPDE
#osr
Dark Sun barely fit in goofy-ass AD&D 2E, there was still *some* survival/resource management left in the game, but 3E, 4E, & now 5E adaptations have just gone full in on fantasy superheroes.
The writing for the original books is more like Gamma World 1E, or fantasy Twilight 2000. Powerful but very squishy characters try to survive day by day, maybe die leading a revolt somewhere.
#ttrpg #dnd #osr #darksun
This is where the bullshit overflow in "D&D" started.
https://web.archive.org/web/20120215185200/http://www.wizards.com/DnD/Article.aspx?x=dnd%2F4ll%2F20120213#78339
THACO & descending AC: Do suck.
Racial limits: SUPER useful for world-building, making a literature-like setting.
System shock: Sometimes dead is better. Infinite revival sucks.
Bonus types: Everything on the same scale can be less fun.
Wpn vs AC? Oh fuck no (but there are better solutions than giant tables).
@SJohnRoss Same here. Feeling the #GURPS itch.After all it was old Auntie GURPS who brought me back into the hobby after a long hiatus around 2008. The game ist too fiddly for my middle-aged brain. These days I thrive on 90% #OSR + 10% Storygames, but I appreciate the power of GURPS, what the game can do if you take it seriously and, well, if have enough time to engage with it.
**Glimmermark Open Table**
Spieler gesucht
Ich leite derzeit jede Woche Labyrinth Lord (B/X DnD) als Open Table auf dem Grenzland-Discord server (Kanal #Glimmermark)
Spiele dauern 2h, Dienstags 20.15 CET, Sprache Deutsch (oder Englisch, nach Absprache)
Grenzland Discord: https://campaignwiki.org/wiki/MontagInZ%C3%BCrich/Discord_Server
Because another designer recently put out an RPG called Violence, the NSR discord started talking about Violence by Designer X from 1999.
Turns out it was re-released via CC-NC-SA. So everyone should read this work of art.
It is satire, from the guy who brought you Paranoia.
“What Is a Roleplaying Game?
Brother, if you don’t know, this is not the place to start.”
http://www.costik.com/Violence%20RPG1.pdf
#TTRPG #OSR #NSR #Satire #Paranoia #ParanoiaRpg #GregCostikyan
This #osr person received the #Dragonbane rules as a gift. It‘s not a game I would usually pick up and it was not on my radars (maybe I was put off by anthropomorphic ducks?), but so far I’m very impressed by the content of the boxed set and the info design of the rules. Game seems to offer a nice bridge between an osr style adventure game and a rules-lighter tradgame. Wonder how it holds up at the table? Anyone of you played the game? Tell me about it!
Also note it namedrops Swordbearer. Never comes up again. But Swordbearer is by B. Dennis Sustare, author of Bunnies & Burrows, the Watership Down-like RPG! B&B is a little complex, but not too hard. SB is a typical FGU overly-complex game, I enjoyed reading it but wouldn't run it.
Demons must be the SPI pocket box mini-wargame? It's not even slightly an RPG, and has even less "Authentic Thaumaturgy" than D&D.
#ttrpg #osr #SatanicPanic
Was looking for some old game materials, and found this trash:
https://archive.org/details/playingwithfire0000weld
It's post-Satanic Panic handwriging, "it's just a game, OR IS IT‽" "fantasy worlds are amoral, BUT GOD IS REAL."
But disappointingly, it has only brief mention of Tunnels & Trolls. There's some whining that Chivalry & Sorcery has REAL OCCULT RITUALS (so does Christian Mass, but it doesn't work either), and Arduin Grimoire having bloody critical hits.
One of those "forever discussion" rpg discussion topics is should there be a unified experience point table or individual tables customized to different classes.
And then you could dovetail into what should the progression rate be.
Feel free to reply if you have "other" ideas.
#dnd #rpg #ttrpg #osr #gametheory
| Unified XP Table: | 15 |
| Individual Class XP Table: | 5 |
Closed
@juergen_hubert i think the #osr folks would love something like this. There is already good examples for thoroughly researched folklore-inspired adventures/settings: Beyond the Pale (Yochai Gal), Where the Wheat Grows Tall (10d10 Toads) to mention only two. We love these things 😍 OSR games and folk tales are a good match IMO since they lean more into problem solving and less into strings of combat encounters and killing things (5e, Pathfinder)
Ah, finally got that out of my system. Only to discover that there's just been another game submitted with a bell and a colossus…
The Wandering DMs talk about D&D invisibility spell and items. And how tricky the rules can be, and how, generally, the rules for invisibility have become more restrictive with each new edition.
In my little homebrew game, I change invisibility to just be more like a chameleon ability. It avoids some of the pitfalls discussed.
3d6 DTL #Dolmenwood Ep 22, exclusively on Patreon! The breggles make an attempt to steal a vessel under cover of fog, only to find that they aren't the only ones with a vested interest. With some unforeseen allies in tow, they finally enter the dreaded Smokehouse.
#OSR #TTRPG
@deinol Monsters! Monsters! works great for that kind of adventure. Get your monster allies together to raid the Keep. Recruit some Lizardman mercenaries. I usually quick-and-dirty convert stuff 1 Level = 15 MR, but for this I think I'd individually stat up at least the major figures.
#ttrpg #osr #monstersmonsters
Someone said that “if you can run Keep on the Borderlands with it, it’s OSR”.
I’m pretty sure that’s not true. I of course immediately tried to think of the most story game way to run B2. My first thought is reverse B2 using No Country for Old Kobolds.
What’s the most indie way you would run the classic Keep on the Borderlands?
#TTRPG #OSR #NSR #PBtA #StoryGames #IndieRpgs #KeepOnTheBorderlands
We have converted our #DnD campaign to the #CairnRPG 🤓
But there are dwarf, elf and halfling PCs in our game. 🤔
What about "balancing" these ancestries with less inventory slots? 🤠
Dwarf:
- Highly resistant to poison and disease.
- Skin as tough as stone (Armor 2)
Elf:
- Highly resistant to charming and mind-controlling effects.
- Once per day Charm, Pacify and Telepathy.
Halfling:
- Highly resistant to mental attacks.
- Once per day Sense, Shroud and Sniff.
7 inventory slots only! 🎒
After playing and improvising a 1d100 system on AD&D, I went and picked up a copy of Stormbringer to look into other 1d100 systems. Maybe get some ideas.
I feel like this game was overlooked in the states, but what do I know.
It is actually quite good. Not perfect. Quite a few things I ended up doing are already present in this game.
But, there is just one thing about all the BRP, Runequest games that bugs me. I am not saying it is wrong or bad, just bugs me. I do not like SIZE being in the same block as other attributes like Strength, Intelligence, etc...
In concept, I like the idea that there are categories of sizes, and things change when you are in those other size ranges, but having it be a STAT that ranges from 1 to 100 does not appeal to me. Feels too fiddly. And I would probably rule that all characters are about the same size range anyways.
Writing up my thoughts after running *Drought Dragon Desolation* https://sky-spire.bearblog.dev/2026-reviews-drought-dragon-desolation/
Und nun ist auch der Spielbericht bzw. die Zusammenfassung unserer kleinen Session Zero von Buch V unserer hausgemachten #DnD -Kampagne fertig:
https://www.tanelorn.net/index.php?topic=118203.msg135349800#msg135349800
🤓📝
#pnpde #osr #ttrpg #odnd
#Avalon #ZeitDerWölfe
#SwordsAndWizadry
Speaking of skills. Many years ago, I attempted to write out every skill from every Gazetteer for the BECMI Basic D&D line.
This was a skill system that was bolted on to Basic. I like reading through them, because it shows a lot of the problems they encountered in designing a game with classes and adding skills later.
For example, for GAZ10 Orcs of Thar, there are no thieves. It is race as a class, so you play Goblins, Trolls.
So if you play GAZ10, there are Find Traps, Hear Noise, Hide in Shadow skills. But those skills are forbidden if you play any other Gazeteer because you do not want to infringe on the Thief class.
I have been working on the character sheet for my 1d100 game that evolved out of AD&D and then throwing some skills in it.
It has been a lot of fun, but I have to say, players... well, the players in this game I have been running...
They really do have a problem with "clinging" too hard to what is written down on the character sheet. If you have a skill like tumbling, then that is what they will reach for.
I do not have a solution. It is one of those eternal questions that should be on a wiki page.
I know some will say, just do away with a skill list and let the player use their brains. But, I do want a system where a player can get better at particular things, not just some broad (overly broad) system where you just can do thiefy things and you get better at thiefy things. Which leads to having to write it down, which leads to players getting to hung up on that is all they can do instead of using their brains.
Survived the all-day game till just about 9pm, when everyone was getting tired and crunchy. Roughly 10.5 hours of gaming - that's about 3 to 4 weekly sessions in one day!
A 3rd level PC died from giant snake poisonous bite, 2 PCs leveled up, a lot of treasure found and more mysteries of the Black Maw uncovered.
And a sighting of a black dragon in the sky!
It was a good game.
Today after a long discussion on the NSR discord we came to the conclusion that there are indeed two different THAC0s.
AD&D 1e people used THAC0 as an informal shorthand for the attack matrix chart, but you had to remember the six repeated 20s for particularly low ACs. But it is not defined in the AD&D rules.
AD&D 2e officially adds THAC0 to the rules, eliminating the repeating 20s, but says a nat 20 always hits.