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Search results for tag #ttrpg

Baroness Winter »
@BaronessWinter@beige.party

Baroness Winter »
@BaronessWinter@beige.party

I'm going to make the inaugural post at the new incarnation of Polyhedral Dreams today, but I'm still not sure about *what*. Anybody got an idea what they'd like to read me ramble about?

    Martin Rundkvist »
    @mrundkvist@archaeo.social

    from sunny Fisksätra. Today: prep Monday's lecture and guided tour, read museology, nap, tea with old dad, cycle around Observatory Hill, prep Saturday's session. And you?

      Groundhoggoth »
      @jamesmullen@dice.camp

      I've made a silly little storygame at the intersection of sentai serials and the Uno card game groundhoggoth.itch.io/sentai-s

        Norton Glover »
        @ng76@tabletop.social

        I'm not sure this game jam is a good idea, but it's certainly an interesting idea.

        In the Minimalist TTRPG Jam 5, you create a TTRPG with no art, fonts, or layout of any kind.

        itch.io/jam/minimalist-ttrpg-j

          Dr. Phil »
          @bohemiaspielkunst@rollenspiel.social

          Norton Glover »
          @ng76@tabletop.social

          For the recently ended Black Hack game jam, I thought I'd start posting little mini-reviews of some of the entries. Here's the first batch:

          polyhedralnonsense.com/2026/09

            Artikid »
            @artikid@dice.camp

            Fantasy portraits for my Patreon campaign

            Goblin

            Alt...Goblin

            Cult leader

            Alt...Cult leader

              Baroness Winter »
              @BaronessWinter@beige.party

              I have restarted my , Polyhedral Dreams, at polyhedral-dreams.blogspot.com/ so I will begin posting new content very soon. The reason I decided to move was so that I could have the ability to receive comments. Blogger requires a Google sign-in for that, but it was the best I could find that wouldn't charge me.

                Judd »
                @Judd@dice.camp

                Wulfric? Are you sure? 👻 🎃 😈 »
                @wulfric@beige.party

                It's time to start sharing some of my creations again. I will slowly be going through my older models and posting them along with any newer one I create. please don't expect anything fancy. I'm all about functional first, pretty later if necessary.

                Fallout RPG Dice Vault
                makerworld.com/en/models/32487

                Shopping Bag Hanger For Shopping Carts
                makerworld.com/en/models/32447

                If you would like to support and encourage me to keep creating or look at some of my other works (maps, RPG accessories, etc) check out the KoFi link in my profile.

                  martin »
                  @martin@dice.camp

                  This is wild to me. 😮

                  (From @WyrdScience #8, a look at Bunnies & Burrows from 1976. The student mentioned in the quote is the creator of Bunnies & Burrows.)

                  Photo of text: 

As a kid, B&B co-creator Scott Robinson wanted to grow up to dig up dinosaur bones but, as a high schooler in 1969, a paleontologist at Dinosaur National Monument talked him out of it, arguing that science knew that everything there was to learn about dinosaurs. His first year of college, he majored in paleontology, but heeding that advice eventually switched to animal behavior. "And that's just about when the dinosaur renaissance happened,” he recalls, "No better time to become a vertebrate paleontologist than the early seventies."

                  Alt...Photo of text: As a kid, B&B co-creator Scott Robinson wanted to grow up to dig up dinosaur bones but, as a high schooler in 1969, a paleontologist at Dinosaur National Monument talked him out of it, arguing that science knew that everything there was to learn about dinosaurs. His first year of college, he majored in paleontology, but heeding that advice eventually switched to animal behavior. "And that's just about when the dinosaur renaissance happened,” he recalls, "No better time to become a vertebrate paleontologist than the early seventies."

                    Momo »
                    @momo@mastodon.pnpde.social

                    The new (no.8) was just uploaded. I contributed a short Text (pp. 14-17) about a game I wrote, played and currently revising. It's called and is "a refined hybrid of the different role playing precursors that developed within the war gaming communities during the 1960s and early 1970s." Namely and Tony Bath' "Setting up a wargames ". Has anyone else here explored the space between and ?

                    lkh.sdf-eu.org/wandererbill/gr

                      Dr. Phil boosted

                      Tim_Eagon »
                      @Tim_Eagon@dice.camp

                      Mork Borg has an official hot sauce now. I've seen everything. That's a wrap folks, we're done here.

                      chachosauce.com/shop/p/liquid-

                        Jens »
                        @Jens@mastodon.pnpde.social

                        Last week, the first playtest took place for , my Gothic folk horror role-playing game set in the 17th century. It quickly became clear that some of the rules were too cumbersome. I’m now revising and streamlining them, and I’ve scrapped a few ideas altogether because they were hindering the flow of the game. Overall, the game feels much better as a result.

                          Dr. Phil boosted

                          Norton Glover »
                          @ng76@tabletop.social

                          The Black Hack 10th Anniversary Jam is finishing up within the hour, and I just put in my entry under the wire.

                          I made a bestiary of evil clowns. It was a little rushed, so I will probably expand it and tidy it up later.

                          ng76.itch.io/apocalypse-clown

                            random stranger »
                            @kyonshi@dice.camp

                            After a successful wargaming session last week I am left with the odd situation of my players deciding to move their campaign headquarters.
                            That will be interesting because while I have SOME plans about the area, I never actually worked it out.

                            I guess we can do a sort of hex crawl now, as they try to understand the area around themselves.

                            That will be fun.

                            The Palace of the Silver Princess (orange) is to the north-west, and Barovia is to the north-east.

                            Cover of Palace of the Silver Princess (original orange cover)

                            Alt...Cover of Palace of the Silver Princess (original orange cover)

                              hasran »
                              @hasran@rollenspiel.social

                              I am looking into Soviet hackers, supercomputers and chess programs for classic traveller stuff. Appreciate any pointers to peculiar corners of the interwebs detailing some of the history of these ideas/things. Thank you.

                                randomwizard »
                                @randomwizard@social.vivaldi.net

                                In Dragon #7, June of 1977, Gary Gygax wrote an article about the origins of D&D.

                                the medieval rules, CHAINMAIL (Gygax and Perren) were publshed in Domesday Book

                                I revised and expanded the rules for 1:20 and added 1:1 scale games, jousting, and fantasy. Rob Kuntz and I had acquried a large number of 40mm figures, and many of them were so heroic looking that is seemed a good idea to play some games which would reflect the action of the great swords and sorcery yarns.

                                When the whole appeared as CHAINMAIL, Dave began using the fantasy rules for his campaign, and he reported a number of these actions to the C&C Society by way of articles.

                                I thought that this usage was quite interesting, and a few months later when Dave came down to visit me we played a game of his amended CHAINMAIL fantasy campaign. Dave had taken the man-to-man and fantasy rules and modified them for his campaign. Players began as Heroes or Wizards. With sufficient success they could become Superheroes. In a similar fashion, Wizards could become more powerful. Additionally, he had added equipment for players to purchase and expanded the characters descriptions considerably -- even adding several new monsters to the the rather short CHAINMAIL line-up.

                                I find there is just something disingenuous about the phrasing to me.

                                  mhd »
                                  @mhd@tilde.zone

                                  I haven't read my old MERP book since about forever, and I forgot that it made a rather interesting choice: It started with a two-page sample of play, which both sets the mood (levitating elf sorcerer! wacky "animist" trying to loot!), and is referenced throughout the rest of the book, e.g. in the experience section. After that you immediately get a decent glossary of common game terms.

                                  It's not the most didactic part, but it might beat the alternative of dropping you immediately into character creation or the contemporary "here's a choose your own adventure solo RPG that you have to work through (or probably will ignore)".

                                  (I think the 2nd edition MERP changed this to having you wade through a dozen pages of "this is what the LOTR is all about". Worse than the contemporary "One Ring" RPG, although that has some major issues starting out, too.)

                                    Da_Gut »
                                    @Da_Gut@dice.camp

                                    I wish that I enjoyed more actual plays

                                      Bartimaeus boosted

                                      Admiral Bademeister »
                                      @weirdadmiral@rollenspiel.social

                                      am Sonntag (Nr. 179)
                                      Schiff ist nicht gleich Schiff. Was solls denn sein? Ein(e) ...

                                      1. griechische Galeere?
                                      2. schäbiger Schooner?
                                      3. cooler Clipper?
                                      4. bauchige Bark?
                                      5. freche Fregatte?
                                      6. kämpferische Karacke?
                                      7. legendäres Linienschiff?

                                      Bonus: Was Stan eben gerade an Gebrauchten da hat!

                                      Alt...image/gif

                                        Martin Rundkvist »
                                        @mrundkvist@archaeo.social

                                        Played three games today: one 1970s fantasy hex combat game with a celebrity game designer and two 2020s story games by my friend Frederik Jensen, who is also well known for his designs.

                                          Dr. Phil boosted

                                          Martin Rundkvist »
                                          @mrundkvist@archaeo.social

                                          US Steve Jackson's debut games from 1977-78.

                                            Ami Angelwings »
                                            @ami_angelwings@urusai.social

                                            What is simultaneously the best and worst thing you've ever played/watched/read/etc and why?

                                              Jürgen Hubert »
                                              @juergen_hubert@mementomori.social

                                              One of my pet peeves about fandom is when people say:

                                              "This RPG product is too expensive!"

                                              No. The RPG industry has tiny, tiny margins, and only a minuscule portion of RPG authors are able to make a living from this - and only barely so, at that. In that context, I find the notion that they are somehow "price-gouging" to be borderline offensive.

                                              Saying:

                                              "I cannot afford this!"

                                              or

                                              "I cannot justify the expense!"

                                              is entirely fine, however - what an RPG product is really worth to a reader is very subjective, after all.

                                                Da_Gut »
                                                @Da_Gut@dice.camp

                                                Is the clock with a 13th hour common enough to be a trope? You know, at midnight, you get a whole hidden hour if you’re within the sound of the clock or something along those lines. Sometimes the real world is frozen and you’re running around in it and sometimes it’s an alternate dimension.

                                                  Julian »
                                                  @iamscire@rollenspiel.social

                                                  Gebäude.

                                                  iam-scire.itch.io/gebaude

                                                  Mechanik zur Gebäudeerschaffung in modernen Städten auf einer Seite.

                                                  Alt...Mechanik zur Gebäudeerschaffung in modernen Städten auf einer Seite.

                                                    Judd »
                                                    @Judd@dice.camp

                                                    random stranger »
                                                    @kyonshi@dice.camp

                                                    Glimmermark Session 59: a game of Chainmail for once, the PCs and their troops against one of the local robber knight and his bandits (played by @lkh).

                                                    Unfortunately for the bandits the PCs had the better archers, and dominated the battle. The only standout was a unit of mercenary orcs that refused to stop fighting and charged headlong into the heavy horsemen of the opposing side. In the end, facing death, the last three orcs offered their services to attackers.

                                                    view of battlefield for Chainmail, map is by Dyson Logos

                                                    Alt...view of battlefield for Chainmail, map is by Dyson Logos

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