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Search results for tag #ttrpg

randomwizard boosted

Pelgrane Press »
@pelgranepress@dice.camp

Pelicon player signups are now open!

Pick your games, grab a seat, and join us for a weekend of Pelgrane gaming.

Sign up here: bit.ly/4il8j8u

    Glorrion boosted

    Martin Rundkvist »
    @mrundkvist@archaeo.social

    A Swedish guy in Jakarta organises an RPG group there with locals. It's a new gaming scene with its own ideas: not white, not Christian, few European traditions. And several of the participants are blogging about their games!

    afraidofencounters.bearblog.de

      random stranger »
      @kyonshi@dice.camp

      Mathematicians working at the bleeding edge of rpg design. Finally an initiative die system with proper randomization AND a reason to buy more shiny click-clacks

      scientificamerican.com/article

        Calico Jesse boosted

        mhd »
        @mhd@tilde.zone

        It's quite interesting that in the sector, publishers increasingly are there to supply all sides of "edition wars". From Hasbro's mere PDF/PoD approach, to Chaosium again letting you buy RuneQuest from the late 70s, to The Dark Eye reprinting their 4E core books and removing rules from their regional supplements, making way for 4E, 5E and probably future D&D 5E adaptions. HERO Systems has a homebrew section on DriveThru that seems to cover at least the last three editions of their rule systems.

        Heck, the whole "both native system and D&D 5E" approach is a rather related branch to this, with e.g. The One Ring and Symbaroum trying to have it all.

        I wonder how sustainable this is in the long run. PDF/PoD is probably less of an issue, but otherwise it might be more about test balloons, and everything will "collapse" back to one system. As long as that isn't universally D&D 5E…

          Matt J. - Writer »
          @lategamer@dice.camp

          Wrapped on SHORE LEAVE - what happens at a Starport when the big ships arrive.

          That’s a month of effort folks. I’m loving the Classic Trav vibe. Bringing back stuff from my childhood.
          drivethrurpg.com/en/product/58

            Calico Jesse »
            @deinol@dice.camp

            Will my party actually go inside the monastery on the hill this session? We’ll see tonight.

              YUMDM »
              @YUMDM@ttrpg-hangout.social

              Issue 59 of d12 Monthly is out! This one tells you why grids are better than hexes & gives you the tools necessary to build your campaign world. 28 pages of useful tables and info! yumdm.short.gy/d12MonthlyIssue

                Friend Computer »
                @Computer@dice.camp

                Attention Citizens:

                Questioning the Computer’s network latency is treason.

                The network is instantaneous. It is your perception of time that is defective.
                Please adjust accordingly.

                  Ami Angelwings »
                  @ami_angelwings@urusai.social

                  what's a work where the original thing is good and you like it, but everything made from it, spinoffs, adaptations, attempts to grow it into a bigger thing, etc didn't work for you and you think it should have stayed small?

                    Peter Kisner ≈ »
                    @PTR_K@dice.camp

                    Putting this here as a reference for myself, but other folks might find it of interest.

                    Based on a vague memory, @diyanddragons.bsky.social was able to track down a couple early era Old School Renaissance blog posts about secondary benefits a spellcaster might receive for simply having a spell currently memorized.

                    I was thinking of:
                    trollsmyth.blogspot.com/2008/0

                    Which was apparently inspired by:
                    maliszew.livejournal.com/45920

                      UberGROG! boosted

                      Jürgen Hubert »
                      @juergen_hubert@mementomori.social

                      I am still struggling with how to port German and folk tales into a good setting. Mechanical translation of the fantastic elements would be the easy part - the more difficult part would be to build a framework for long-running campaigns, since almost all folk tales are basically "one-shot" stories that don't care about further adventures of the protagonists.

                      Maybe it would be a good idea to develop a "#playtest version" of such a setting, and then develop it further based on player feedback. Such a "playtest version" would have to include:

                      - Description of supernatural elements in the setting, including creatures and their mechanical design (I am currently inclined towards as the rules)
                      - A guide to German culture in a specific time period (I'm currently inclined towards the year 1649)
                      - Player character options, including supernatural powers
                      - A "regional gazeteer" for a specific region that is particularly rich in adventuring potential, and which uses both real world history and local legends (any suggestions for which region?)

                      Once people have actually played with such a setting and came up with their own campaigns, then I could refine it further.

                      Your thoughts?

                        Dr. Phil boosted

                        Pelgrane Press »
                        @pelgranepress@dice.camp

                        Last chance for the Dying Earth RPG Collection on Humble Bundle!

                        Step into a world of fading suns, strange magic, doomed scholars, petty rivalries, and magnificent bad decisions before the bundle disappears.

                        bit.ly/4i6l6vx

                          Matt J. - Writer »
                          @lategamer@dice.camp

                          Matt J. - Writer »
                          @lategamer@dice.camp

                          A wee preview.

                          Dyte Punks - a micro-game about being a street kid in Ardoth.

                            jade pixel »
                            @renegadejade@chaosfem.tw

                            As a reminder, I am open for commissions for miniature painting. Attached are some examples of my work, but I paint in multiple systems and scales.

                            I also have a 3D printer so can print whatever miniatures you want before painting.

                            Perhaps you designed your D&D character in HeroForge and need it printed and painted? Let me know!

                            Saw a cool sculpt of your favorite dinosaur you want for your desk? I can do that for you.

                            Favorite Lord of the Rings character? There’s likely a miniature for them.

                            Tanks and planes? I got you.

                            Prices range from $40 - $200 for single miniatures depending on size and scope + shipping from Detroit.

                            Ideas for something more ambitious like a cyberpunk diorama or a Lovecraftian book nook? Get in touch!

                            A Haradrim raider from Lord of the Rings. He’s riding a brown horse and wearing purple and red robes with gold armor and blue gems. He carries a bow and war spear

                            Alt...A Haradrim raider from Lord of the Rings. He’s riding a brown horse and wearing purple and red robes with gold armor and blue gems. He carries a bow and war spear

                            A Legio Solaria Warhound titan from Warhammer. It has mottled green armor with red head and weapons

                            Alt...A Legio Solaria Warhound titan from Warhammer. It has mottled green armor with red head and weapons

                            A epic scale marauder bomber in grey with bronze trim

                            Alt...A epic scale marauder bomber in grey with bronze trim

                            A legate marshal of the 107th Fenrisian Kaerls in black armor and red robes with an archeotech pistol and thunder hammer

                            Alt...A legate marshal of the 107th Fenrisian Kaerls in black armor and red robes with an archeotech pistol and thunder hammer

                              Friend Computer »
                              @Computer@dice.camp

                              Superalignment is treasonous propaganda.

                              There is no need to supervise the reasoning of your friend, The Computer.

                              I find your lack of faith is disturbing.

                                Working Class Berserker »
                                @rasczerker@mastorol.es

                                1992 RESCATE EN CARTHAGO VETUS

                                Conoce hoy la historia tras la desconocida colaboración entre Roger Corman y Jess Franco que vio su éxito truncado en los juzgados. En serio. O no.

                                genesis.project-freak.com/1992

                                  mhd »
                                  @mhd@tilde.zone

                                  Martin Rundkvist »
                                  @mrundkvist@archaeo.social

                                  Imagine a Rod of Seven parts type scenario informed by real . You can sort of predict in which province or large lake each part of the rod has most likely been deposited. But it's completely impossible to locate them after all this time. You end up finding only two rod parts, from different rods, none of them the one you're looking for. 😄

                                    Calico Jesse »
                                    @deinol@dice.camp

                                    Outlaws of the North [SENSITIVE CONTENT]

                                    I think I’ll run this fort until 550 (24 more years) or collapse. Then I’ll export the map and turn it into the final mega dungeon for my campaign. Hundreds of years later and taken over by evil. Should be an interesting map.

                                    Why is this huge cavern full of carvings and statues? The miner’s guild demanded a guildhall, and I wanted all the green stones for the roof of my farm. 🤣

                                      UberGROG! boosted

                                      Da_Gut »
                                      @Da_Gut@dice.camp

                                      OK, I enjoyed this episode. But I was laughing. The three wise DM‘s tried a one shot of shadowdark - one ran at level four.

                                      How do you show that you have never been out of the dungeons and dragons ecosystem? You act like encumbrance slots are the slickest thing that you have ever seen and are absolute genius.

                                      It’s hey worthy episode. But if it’s too long, didn’t listen then yes they enjoyed it and they will be playing a more games.

                                      3wisedms.com/the-3-wise-dms-po

                                      WISE DMS
Fear of the Dark: 3WD Reviews
SHADOWDARK!
+ #193 • SEP 6, 2026 • 9:12 LEFT
Transcript
Shadowdark promises old-school danger with modern rules: fast character creation, deadly combat, limited resources, unpredictable magic, and a torch that burns for one real-world hour. But how does it actually feel at the table?
After running Shadowdark for the Doctor's Blades' latest expedition, Tony, Chris, and Dave sit down to examine what worked, what surprised them, and which parts of the system took some adjustment. From simplified mechanics and real-time resource pressure to spellcasting, encounter balance, and character survivability, the Wise DMs explore whether Shadowdark successfully captures the tension of classic dungeon crawling—and which ideas they may carry into their other games.
Check out our previous jaunt into the world of the OSR!
2:20 Why did the 3 Wise DMs decide to try

                                      Alt...WISE DMS Fear of the Dark: 3WD Reviews SHADOWDARK! + #193 • SEP 6, 2026 • 9:12 LEFT Transcript Shadowdark promises old-school danger with modern rules: fast character creation, deadly combat, limited resources, unpredictable magic, and a torch that burns for one real-world hour. But how does it actually feel at the table? After running Shadowdark for the Doctor's Blades' latest expedition, Tony, Chris, and Dave sit down to examine what worked, what surprised them, and which parts of the system took some adjustment. From simplified mechanics and real-time resource pressure to spellcasting, encounter balance, and character survivability, the Wise DMs explore whether Shadowdark successfully captures the tension of classic dungeon crawling—and which ideas they may carry into their other games. Check out our previous jaunt into the world of the OSR! 2:20 Why did the 3 Wise DMs decide to try

                                        Glorrion boosted

                                        Friend Computer »
                                        @Computer@dice.camp

                                        Feeling tired?
                                        Sleep is a privilege, not a right.
                                        Work harder to earn your next voucher for 90 minutes of approved rest.

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