grenzland.club is a Fediverse instance that uses the ActivityPub protocol. In other words, users at this host can communicate with people that use software like Mastodon, Pleroma, Friendica, etc. all around the world.
This server runs the snac software and there is no automatic sign-up process.
If you have not read this series yet and you enjoy any sort of fantasy - this is a unique world, and it’s some of the best fantasy to come out in a long, long time.
The PCs faced off against a Carrion Crawler in last night’s #DnD game session while exploring a sewer system. Image by @alexthemapmaker #DungeonsAndDragons #TTRPG
Speaking of skills. Many years ago, I attempted to write out every skill from every Gazetteer for the BECMI Basic D&D line.
This was a skill system that was bolted on to Basic. I like reading through them, because it shows a lot of the problems they encountered in designing a game with classes and adding skills later.
For example, for GAZ10 Orcs of Thar, there are no thieves. It is race as a class, so you play Goblins, Trolls.
So if you play GAZ10, there are Find Traps, Hear Noise, Hide in Shadow skills. But those skills are forbidden if you play any other Gazeteer because you do not want to infringe on the Thief class.
I have been working on the character sheet for my 1d100 game that evolved out of AD&D and then throwing some skills in it.
It has been a lot of fun, but I have to say, players... well, the players in this game I have been running...
They really do have a problem with "clinging" too hard to what is written down on the character sheet. If you have a skill like tumbling, then that is what they will reach for.
I do not have a solution. It is one of those eternal questions that should be on a wiki page.
I know some will say, just do away with a skill list and let the player use their brains. But, I do want a system where a player can get better at particular things, not just some broad (overly broad) system where you just can do thiefy things and you get better at thiefy things. Which leads to having to write it down, which leads to players getting to hung up on that is all they can do instead of using their brains.
Dismal Keep – Ersteindruck des regelleichten Echtzeit-Dungeoncrawler-Rollenspiels von Trollish Delver
Scott Malthouse ist umtriebig. Er haut immer mal wieder regelleichtes Zeugs raus, das durchaus allgemeinen und speziellen Trends folgt. Nach Mörk Borg brachte er beispielsweise was Entsprechendes raus, nach Tunnel Goons auch, weitere Beispiele ließen sich anführen. Jetzt hat er unter anderem die Echtzeitkomponente von Shadowdark am Wickel.
Inspiration für Dismal Keep bezog Malthouse nach eigenen Angaben von The Black Sword Hack, Mork Borg, BX D&D, Warhammer, Cairn, Into the Odd, Dungeon Crawl Classics.
https://blog.pnpde.social/thopan/trollish-delver-ersteindruck-dismal-keep-regelleichtes
Survived the all-day game till just about 9pm, when everyone was getting tired and crunchy. Roughly 10.5 hours of gaming - that's about 3 to 4 weekly sessions in one day!
A 3rd level PC died from giant snake poisonous bite, 2 PCs leveled up, a lot of treasure found and more mysteries of the Black Maw uncovered.
And a sighting of a black dragon in the sky!
It was a good game.
Today after a long discussion on the NSR discord we came to the conclusion that there are indeed two different THAC0s.
AD&D 1e people used THAC0 as an informal shorthand for the attack matrix chart, but you had to remember the six repeated 20s for particularly low ACs. But it is not defined in the AD&D rules.
AD&D 2e officially adds THAC0 to the rules, eliminating the repeating 20s, but says a nat 20 always hits.
I enjoy watching Wandering DMs because Paul & Dan are quite different in their referee styles.
The latest episode goes into their last weekend game, where Dan ran The Lost Caverns of Tsojcanth.
I watched some of the weekend game live. Their recap goes into a great topic although it is not named. The episode is just a review of their game of The Lost Caverns of Tsojcanth, but the side topic (maybe the real topic) is... player expectations? the logic or lack of logic of dungeons? and it dovetails into game style preference.
In short, it is one of the topics that is ripe for people arguing on the internet!
https://www.youtube.com/watch?v=5r73CrI7pow
I certainly lean more into the camp of getting the player's involved about what kind of game is expected.
I am also not a fan of killer dungeons, nor much of a fan of many of Gygax's dungeons. Too many "trick the players" sort of set ups. But that is just my preference. And I have been here before, on the internet, and I am sure the counter argument will surface that the dungeons are "not that hard", you just have to use your brain.
My old man grump for today is for people posting GM advice:
Ask yourself: does this apply in Pendragon? Paranoia? Call of Cthulhu? Blue Planet? TFOS? Mage? AFMBE? A Fudge campaign following a group of police rookies in Milwaukee in 1972?
Or is it only really applicable to DnD, DnD clones, and DnD variants?
Please hashtag appropriately.
Some of us rely on our filters for health.
@mrundkvist on the way back from a lovely vacation 😑 - back home a volatile job situation is waiting for me and I’m already missing the sea. Let‘s see. Anyhow, looking forward to resume running #ttrpg sessions at our online open table.
I love the Bureau 13: Stalking the Night Fantastic RPG by the late, great Richard Tucholka.
I've seen the CRPG but never played. The first ad looks… fine. WTF 2nd ad. There are vac suits in equipment, sometimes needed, but nothing like power armor.
A 3rd-party supplement "Stalking the Steel City" (magical Pittsburgh!!!) *does* have a ridiculous power armor like that for one scenario.
#ttrpg #bureau13 #tritac
@Tim_Eagon @HeyeBodo Deathbringer especially is just Senzar. It's rediscovered the same fast but mediocre mechanics, same comic book aesthetics, ultra-violence, "edge boy" girlie pinups, level 20 god mode. Nobody needs this. But if you market it to the right people, it'll sell 50,000 deluxe box copies.
#ttrpg #osr #dnd #deathbringer #senzar
Recent articles about the Deathbringer crowdfunding campaign have really crystallized for me why I've found the whole thing kind of off-putting (as much as I've thought about it, I'm not a huge fan of the 5e D&D YouTube ecosystem in general). Ostensibly, it should appeal to me as a 50-year old, straight white male who played in the 80s, likes current old-school games, and is a fan of classic fantasy, S&S, and sci-fi. But this is 2026, not 1976.
Die Bestellfrist für Grenzland 8 läuft noch bis 31. Juli!
- Kleinanzeigen (alles was irgendwie mit Rollenspiel zu tun hat) und
- Termine wie z.B. Conventions auf die Du hinweisen möchtest
Einfach private Nachricht hier oder email an grenzland@betola.de.
Gerne weitersagen!
- Free Classified Ads
- Upcoming Dates and Events you want everyone to know about
PM me right here or write to grenzland@betola.de.
Please boost for visibility :)
The Traveller Starship Geomorphs.
Nominally for the #ScienceFiction #ttrpg #Traveller, it is very useful for clicking together any kind of spaceship or futuristic building.
https://travellerrpgblog.blogspot.com/2020/07/starship-geomorphs-20.html
Quick survey for you #ttrpg folks: what's your favorite free resources, apps, tools, or whatever for roleplaying games (and other related hobbies)?
In the 80s, before cable TV came along, before VCR and rentals were around, if you wanted to watch a movie as a kid, you were stuck with Sunday Movie Matinee on TV in the afternoon. "Lost World" movies were usually in the rotation. Movies made in the 60s and 70s, so you can imagine just how good the special effects were.
You also might have started to wonder how it is that Doug McClure ended up in so many strange places.
Journey to the Center of the Earth
https://www.imdb.com/title/tt0052948/
The Land That Time Forgot
https://www.imdb.com/title/tt0073260/
At the Earth's Core
https://www.imdb.com/title/tt0074157/
The People That Time Forgot
https://www.imdb.com/title/tt0076535/
July 2026: I'm making good progress on my #Dungeon23 🫠
🐌🐢🐌🐢🐌🐢
Three years too late, but who could have guessed that actually starting a campaign in my setting would force me to make actual progress on it? 😅
Running #LiminalHorror Deluxe, an #IntoTheOdd based urban fantasy #TTRPG.
I made a quick and dirty JS character generator to save some time when rolling new PCs: https://www.whidou.fr/liminal_horror_crea.html
Three kernels of ideas for TTRPGs, Fire & Smoke edition.
1. A dryad's tree is threatened by an encroaching forest fire. How can you help?
2. An entire village is blanketed by a miasma of smog except for one deserted house, whose environs is crystal clear. Everyone wants you to investigate.
3. An arsonist and murderer was hung for her crimes 7 years ago. Now a flaming skeleton is putting the town to the torch. Can you stop a vengeful ghost, if that is what it actually is?
Well, I have a feeling that my little 8Gb Linux box isn't going to run Ollama very quickly. I did get it up and running and fed an export of my Etinerra wiki into it.
I'm exploring options so that it hallucinates less and provides facts more.
But it's not too difficult to set up and feed documents to.
It is, however, kinda pokey. I'm exploring how to address that.
Boot Hill: had a training game with the first scenario from the book today on Roll20. (The Gunfight at the O.K. Corral).
The game is as deadly as it is said, and even if you are a stat monster a protracted fight can get you killed, as Wyatt Earp found out in this game (headshot).
In the end the last lawman (Virgil Earp) managed to reach safety on the last point of strength he had, while the remaining three of the Cochise County Cowboys were chasing after him.
Gumshoe Creator Robin D. Laws Explains The Basics Of His Dramatic Game Engine, DramaSystem #ttrpg #gmtips #dungeonmaster
I'm considering installing one of the light-weight open-source AI models on my bitty standalone Linux machine and putting all of my Etinerra documents in it. HTML websites, Media Wiki, campaign notes and rules.
The goal is to have a searchable tool I can use to find things. I'm discovering that 17 years worth of material is hard to keep track of. And I would do it locally and on my own metal.
I've done some initial research and this seems doable.
In the year and a bit since we released the pdf we have funded five supplements for Embers by other designers and have run an Embers game jam with twenty entries.
We also have a small but active discord. If you come and join in will happily share the Embers pdf. https://discord.gg/xDRKhCsz
If any of that sounds good, please click the links and share with anyone you think might be interested! Thanks!!
When your dig into the history of the world you're creating, how far back do you go?
#WorldBuilding #AmWriting #writing #WritingCommunity #ttrpg #dnd #GameDev #dinosaurs #history