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Search results for tag #ttrpg

Da_Gut »
@Da_Gut@dice.camp

Lots of driving to do today so rather than be well rested I am up trying to decide what podcast episodes to listen to first on the drive.
Because you know that is how ADHD does.
Anyway, up first this new to me podcast. It was mentioned on here as being quite good.

SIGNALS FROM THE CORE - A MONGOOSE TRAVELLER 2ND EDITION PODCAST
Episode 5: Bureaucracy in the Core - Policy, Procedure, and Protocol S1 E5
 • MAR 30, 2026
 • 54:09
In the Mongoose Traveller 2nd Edition roleplaying game, the Imperial Bureaucracy is the machine that holds eleven thousand worlds together through paperwork, procedure, and pencil pushers. In this episode of Signals from the Core, we explore how the ministries, jurisdictions, and civil servants of the Third Imperium create one of the richest and most overlooked sources of adventure in the setting.
Learn how Referees of Traveller can use the audit trails, procedural complications, and the sheer weight of Imperial red tape in the Core Sector to generate friction, intrigue, and consequence at the table.
Plus, we look at a new Bureaucrat career for Mongoose 2nd Edition and take the Diplomat skill into the Referee's Workshop.
Have questions, comments, or want to submit an idea for a future episode? Reach out at coresigna

Alt...SIGNALS FROM THE CORE - A MONGOOSE TRAVELLER 2ND EDITION PODCAST Episode 5: Bureaucracy in the Core - Policy, Procedure, and Protocol S1 E5 • MAR 30, 2026 • 54:09 In the Mongoose Traveller 2nd Edition roleplaying game, the Imperial Bureaucracy is the machine that holds eleven thousand worlds together through paperwork, procedure, and pencil pushers. In this episode of Signals from the Core, we explore how the ministries, jurisdictions, and civil servants of the Third Imperium create one of the richest and most overlooked sources of adventure in the setting. Learn how Referees of Traveller can use the audit trails, procedural complications, and the sheer weight of Imperial red tape in the Core Sector to generate friction, intrigue, and consequence at the table. Plus, we look at a new Bureaucrat career for Mongoose 2nd Edition and take the Diplomat skill into the Referee's Workshop. Have questions, comments, or want to submit an idea for a future episode? Reach out at coresigna

    Judd »
    @Judd@dice.camp

    Calico Jesse »
    @deinol@dice.camp

    Outlaws of the North, Classic D&D Module [SENSITIVE CONTENT]

    I’m planning on running B5 Horror on the Hill for my nimble group. I’m changing it up a bit, and running it in Nimble. Anyone revisit this old module? Stuff they particularly liked or had to absolutely change?

    I’m removing the slide to the deeper dungeon, I’ll make another entrance they can find later.

      🗳

      randomwizard »
      @randomwizard@social.vivaldi.net

      Another Eternal Question for D&D.

      Do you use alignment language in your D&D game?

      Ex: Characters can communicate via Lawful language in some way in a basic D&D game, or Lawful Good in an advanced D&D game.

      Yes:4
      No:26

      Closed

        Bartimaeus boosted

        THOPAN »
        @thorsten@social.rabenheist.de

        @Bartimaeus Danke für die Erinnerung an das Thema, hab jetzt mal mein Blogroll reaktiviert. https://blog.pnpde.social/thopan/blogroll

        #pnpde #ttrpg

          THOPAN »
          @thorsten@social.rabenheist.de

          Wau, D&D 5+ bald als Plattform für WoW- und Star-Wars-Zeugs. Was sagt ihr dazu? Yay oder nay?

          #pnpde #ttrpg

            Pelgrane Press »
            @pelgranepress@dice.camp

            Gen Con has been full of great conversations, familiar faces, and new discoveries. From books and demos to a few unexpected treasures, it's been a fantastic show so far.

            If you're here, stop by Hall J, Booth #423 and say hello!

            @Gen_Con

              Digital Mark λ ☕️ 8647 »
              @mdhughes@appdot.net

              This is where the bullshit overflow in "D&D" started.
              web.archive.org/web/2012021518

              THACO & descending AC: Do suck.
              Racial limits: SUPER useful for world-building, making a literature-like setting.
              System shock: Sometimes dead is better. Infinite revival sucks.
              Bonus types: Everything on the same scale can be less fun.
              Wpn vs AC? Oh fuck no (but there are better solutions than giant tables).

              Uniting the Editions, Part 3
Legends and Lore
Monte Cook
ver the last couple of weeks, I've written about why we want to try to unify the editions, and how we're going to pull it off. Here are some more miscellaneous thoughts about the process that are worth discussing as well.


Stuff to Leave Behind

Although we don't currently see universal consensus on this, it seems likely that there are a handful of things from prior editions that we don't want to bring forward into a new iteration of D&D. Not everything about every version of the game was absolutely golden.

For example, it would be difficult to imagine that THAC0 would make a comeback. Armor Class values going down to represent them getting better. System shock rolls. Racial level limits. Gender-based ability score maximums. Lots of bonus types. And so on. But here's the thing: if I'm wrong about that, get involved in the open playtest when it starts and let us know. If you would like to see things like that be a part of the core rules set, or if you would use rules like that as optional modules, that's the kind of information we are looking for in order to make this a game you want to play.

Further, there's stuff that is kind of on the fence in this regard. What about a system that resembled the weapons versus armor table in 1st Edition? Could we make that work as a part of a simulationist rules module? Maybe. Racial class restrictions? Sure (but why?). Are these good ideas? Bad ideas?

              Alt...Uniting the Editions, Part 3 Legends and Lore Monte Cook ver the last couple of weeks, I've written about why we want to try to unify the editions, and how we're going to pull it off. Here are some more miscellaneous thoughts about the process that are worth discussing as well. Stuff to Leave Behind Although we don't currently see universal consensus on this, it seems likely that there are a handful of things from prior editions that we don't want to bring forward into a new iteration of D&D. Not everything about every version of the game was absolutely golden. For example, it would be difficult to imagine that THAC0 would make a comeback. Armor Class values going down to represent them getting better. System shock rolls. Racial level limits. Gender-based ability score maximums. Lots of bonus types. And so on. But here's the thing: if I'm wrong about that, get involved in the open playtest when it starts and let us know. If you would like to see things like that be a part of the core rules set, or if you would use rules like that as optional modules, that's the kind of information we are looking for in order to make this a game you want to play. Further, there's stuff that is kind of on the fence in this regard. What about a system that resembled the weapons versus armor table in 1st Edition? Could we make that work as a part of a simulationist rules module? Maybe. Racial class restrictions? Sure (but why?). Are these good ideas? Bad ideas?

                YUMDM »
                @YUMDM@ttrpg-hangout.social

                Pricey!

                These are in Aus Dollaridoos, but still.

                  DEI Dungeon Explorers »
                  @deidungeon@dice.camp

                  Happy Friday!

                  A warrior with a sword and horned helmet sits on a catapult. The catapult are aimed at a fortress. He says "This idea seemed a lot better last night at the tavern guys..."

                  Alt...A warrior with a sword and horned helmet sits on a catapult. The catapult are aimed at a fortress. He says "This idea seemed a lot better last night at the tavern guys..."

                    Hans Cummings (he/him) »
                    @JediSoth@chirp.enworld.org

                    My official position is that cramming Any Given Setting into Most Popular Of The Moment creates a generally worse game than a setting-specific system that supports all the tropes and nuances of that setting.

                    But that's just me.

                      Norton Glover »
                      @ng76@tabletop.social

                      The Appx. N Jam 2026 is a few hours from being over, and I'm nowhere near being finished.

                      Oh well, next year I guess...


                      itch.io/jam/appx-n-jam-2026

                        randomwizard boosted

                        Pelgrane Press »
                        @pelgranepress@dice.camp

                        The Pelgrane Press booth is open at Gen Con!

                        Whether you've played our games for years or you're just curious to see what we do, come and say hello. We'd love to meet you.

                        Find us in Hall J, Booth #423.

                        @Gen_Con

                          Julian »
                          @iamscire@rollenspiel.social

                          Minimale Fraktionen.

                          iam-scire.itch.io/fraktionen

                          Fraktionsmechanik auf einer Seite.

                          Alt...Fraktionsmechanik auf einer Seite.

                            Bartimaeus boosted

                            Frau Knurrkater »
                            @FrauKnurrkater@rollenspiel.social

                            Bald startet der 1. Musik Gamejam von der Barcosa-Community: es geht um Dungeon-Synth-Musik und auch alle Neu- oder Wiedereinsteigende sind herzlich eingeladen, sich daran mal zu versuchen: itch.io/jam/barcosa-dungeon-sy

                              randomwizard »
                              @randomwizard@social.vivaldi.net

                              Was looking through 80s TSR Star Frontiers again. There are only 13 skills broken down into 3 categories.

                              In a previous conversation about homebrew D&D, I was talking about how there are only 3 classes/archetypes from a programming perspective, Fighter, Magic-user, Thief.

                              Code would have to be written for Combat, Skills, and Spells.

                              The other D&D classes would use that code.

                              Looking over the SF skill list, it also follows a 3 point approach that (somewhat) matches the previous discussion. But it is interesting how Tech Skills and Biosocial Skills could be Magic-user or Thief based, depending on perspective.

                              Military = Fighter = Combat
                              Technological = Magic-user = Spells
                              Biosocial = Thief = Skills

                                Stack of Goats »
                                @stackofgoats@dice.camp

                                What's your favorite romance RPG? Going through my backlog and read through the Love Balloon which seems like a lovely short ttrpg about people finding love and conflicts on an airship cruise: stackofgoats.studio/blog/rpg-b

                                  Pelgrane Press »
                                  @pelgranepress@dice.camp

                                  Bartimaeus boosted

                                  Jim Jones »
                                  @GreatBigTable@mastodon.social

                                  We need more at . I haven't been able to attend since 2019 and I need all the pictures, toots, and videos to see what is going on this year.

                                    Jürgen Hubert »
                                    @juergen_hubert@mementomori.social

                                    If you are in any way curious about , Bundle of Holding has a bunch of the books for sale.

                                    It still ranks among my favorite , although sadly I don't get to run it these days.

                                    bundleofholding.com

                                      randomwizard boosted

                                      Pelgrane Press »
                                      @pelgranepress@dice.camp

                                      We're at Gen Con this week! Find us in Hall J, Booth #423 to browse our latest releases, say hello, and chat all things tabletop. Check the map to find us, and we'll see you at the show!

                                      @Gen_Con

                                        random stranger »
                                        @kyonshi@dice.camp

                                        **Glimmermark Open Table**

                                        Spieler gesucht

                                        Ich leite derzeit jede Woche Labyrinth Lord (B/X DnD) als Open Table auf dem Grenzland-Discord server (Kanal )
                                        Spiele dauern 2h, Dienstags 20.15 CET, Sprache Deutsch (oder Englisch, nach Absprache)

                                        Grenzland Discord: campaignwiki.org/wiki/MontagIn

                                        Gustave Dore illustration of rider looking at dead body in moonlight, dark shadow of a castle in back

                                        Alt...Gustave Dore illustration of rider looking at dead body in moonlight, dark shadow of a castle in back

                                          Pelgrane Press »
                                          @pelgranepress@dice.camp

                                          Calico Jesse »
                                          @deinol@dice.camp

                                          Because another designer recently put out an RPG called Violence, the NSR discord started talking about Violence by Designer X from 1999.

                                          Turns out it was re-released via CC-NC-SA. So everyone should read this work of art.

                                          It is satire, from the guy who brought you Paranoia.

                                          “What Is a Roleplaying Game?

                                          Brother, if you don’t know, this is not the place to start.”

                                          costik.com/Violence%20RPG1.pdf

                                            Tim_Eagon »
                                            @Tim_Eagon@dice.camp

                                            The odyssey of my Kickstarter reward for through USPS

                                            1. Starts in Florida...OK

                                            2. Moves to St. Louis...Makes sense

                                            3. Gets to Madison...now we're getting somewhere.

                                            4. Goes to Janesville...WTF (Janesville is a city of ~65K people 40ish miles south of Madison)

                                            5. Goes to Oak Creek....WTF even more (Oak Creek is a suburb of Milwaukee; it's by the airport)

                                            It left Oak Creek tonight, presumably on it's way back to Madison...maybe?

                                              Pelgrane Press »
                                              @pelgranepress@dice.camp

                                              Pre-Order Merryshire Detective Club On Backerkit Today!

                                                Digital Mark λ ☕️ 8647 »
                                                @mdhughes@appdot.net

                                                Also note it namedrops Swordbearer. Never comes up again. But Swordbearer is by B. Dennis Sustare, author of Bunnies & Burrows, the Watership Down-like RPG! B&B is a little complex, but not too hard. SB is a typical FGU overly-complex game, I enjoyed reading it but wouldn't run it.

                                                Demons must be the SPI pocket box mini-wargame? It's not even slightly an RPG, and has even less "Authentic Thaumaturgy" than D&D.

                                                  Digital Mark λ ☕️ 8647 »
                                                  @mdhughes@appdot.net

                                                  Was looking for some old game materials, and found this trash:
                                                  archive.org/details/playingwit

                                                  It's post-Satanic Panic handwriging, "it's just a game, OR IS IT‽" "fantasy worlds are amoral, BUT GOD IS REAL."

                                                  But disappointingly, it has only brief mention of Tunnels & Trolls. There's some whining that Chivalry & Sorcery has REAL OCCULT RITUALS (so does Christian Mass, but it doesn't work either), and Arduin Grimoire having bloody critical hits.

                                                  Playing
-With
FIRE
Dungeons and Dragons™
Tunnels and Trolls
Chivalry and Sorcery and other fantasy games
John Weldon and James Bjornstad

                                                  Alt...Playing -With FIRE Dungeons and Dragons™ Tunnels and Trolls Chivalry and Sorcery and other fantasy games John Weldon and James Bjornstad

                                                  Maybe your son or daughter plays.
Maybe you play
Maybe what you're playing with is more than a game.
Maybe you're playing with fire.
With more than three million Dungeons and Dragons® players in this country and with the sales of D&D and other fantasy games well over $60,000,000 each year, chances are good that you know someone who plays.
Since the 1979 disappearance of a college student involved in a bizarre D&D plot, Dungeons and Dragons and many games that imitate it have gained nationwide notoriety.
They are denounced by worried Christians and non-Christians alike who link the games to crime, suicide, and the occult.
They are defended as mind expanding and relaxing by
millions of players almost cult-like in their devotion.
What are the fantasy games?
Are they good?
Are they evil?
Or are they perhaps a mixture?
In this critique from a Christian, perspective, you'll learn how they are played, the benefits and hazards of playing, and the possible effects on the players. And you'll investigate possible connections with the occult.
Playing with fire can be painful and scarring: Weldon and Bjornstad offer advice for players and the parents of players.
John Weldon (B.A., M.A.) is an instructor at Horizon School of Evangelism in San Diego and is the author of many books, including Psychic Healing.
James Bjornstad (B.A., Th.B., M.R.E., Ph.D.) is academic dean of Northeastern Bible College and has been involved in cult research for eighteen years.
Current Issues
ISBN: 0-8024-0425-1

                                                  Alt...Maybe your son or daughter plays. Maybe you play Maybe what you're playing with is more than a game. Maybe you're playing with fire. With more than three million Dungeons and Dragons® players in this country and with the sales of D&D and other fantasy games well over $60,000,000 each year, chances are good that you know someone who plays. Since the 1979 disappearance of a college student involved in a bizarre D&D plot, Dungeons and Dragons and many games that imitate it have gained nationwide notoriety. They are denounced by worried Christians and non-Christians alike who link the games to crime, suicide, and the occult. They are defended as mind expanding and relaxing by millions of players almost cult-like in their devotion. What are the fantasy games? Are they good? Are they evil? Or are they perhaps a mixture? In this critique from a Christian, perspective, you'll learn how they are played, the benefits and hazards of playing, and the possible effects on the players. And you'll investigate possible connections with the occult. Playing with fire can be painful and scarring: Weldon and Bjornstad offer advice for players and the parents of players. John Weldon (B.A., M.A.) is an instructor at Horizon School of Evangelism in San Diego and is the author of many books, including Psychic Healing. James Bjornstad (B.A., Th.B., M.R.E., Ph.D.) is academic dean of Northeastern Bible College and has been involved in cult research for eighteen years. Current Issues ISBN: 0-8024-0425-1

                                                  1.2
Playing with Fire
suddenly all our terrors take form as Greg tells us about a mysterious woman in a white gown. What is she? A vampire?
Greg rolls the dice. "She's a chaotic illusion. But she's not a vampire." While we speculate, she attacks like a madwoman.
We explode into counterattack, our dice throws telling us how much damage we're doing. We hit her four times, tearing off her arm. Urgrurl slashes her in the abdomen. Wyvark, thrilled to be fighting evil at last, spears her in the head. Greg describes the awesome sight. "She's staggering. It looks like a shimmer spell.
She is dissolving into thin air." Will she heal herself and return?
As dungeon master, only Greg knows that she is a succubus. that luscious demon of mythology who descends on men when they are asleep in lonely outposts and lures them to sexual intercourse. Greg will bring her back on some other run, perhaps in her male form as an incubus who impregnates women as they sleep.?
Contrary to what you might expect, you are not sitting around a campfire on the eve of a full moon, listening to some fascinating (or frightening) medieval tales and monster stories. Nor are you watching a double feature of The Night-stalker on television. No, you are not having nightmares, ei-ther, from reading too much medieval fantasy and occult literature or watching too many late night horror shows. What you would find yourself in the middle of is some of the fantasy action and adventure of two different sessions of Dungeons and Dragons® (D & D), a fantasy role-playing (FRP) game currently enjoyed by more than three million players.
Why the great interest today in such games as Dungeons and Dragons®, Tunnels and Trolls, Chivalry and Sorcery:
RuneQuest®, Arduin Grimoire, Swordbearers, and Demons?
There are several factors best understood as part of the effects of a revolution in the way we view the world that help to explain this.
2. Moira Johnston, "It's Only a Game-Or Is It?" New West, 25 August 1980,

                                                  Alt...1.2 Playing with Fire suddenly all our terrors take form as Greg tells us about a mysterious woman in a white gown. What is she? A vampire? Greg rolls the dice. "She's a chaotic illusion. But she's not a vampire." While we speculate, she attacks like a madwoman. We explode into counterattack, our dice throws telling us how much damage we're doing. We hit her four times, tearing off her arm. Urgrurl slashes her in the abdomen. Wyvark, thrilled to be fighting evil at last, spears her in the head. Greg describes the awesome sight. "She's staggering. It looks like a shimmer spell. She is dissolving into thin air." Will she heal herself and return? As dungeon master, only Greg knows that she is a succubus. that luscious demon of mythology who descends on men when they are asleep in lonely outposts and lures them to sexual intercourse. Greg will bring her back on some other run, perhaps in her male form as an incubus who impregnates women as they sleep.? Contrary to what you might expect, you are not sitting around a campfire on the eve of a full moon, listening to some fascinating (or frightening) medieval tales and monster stories. Nor are you watching a double feature of The Night-stalker on television. No, you are not having nightmares, ei-ther, from reading too much medieval fantasy and occult literature or watching too many late night horror shows. What you would find yourself in the middle of is some of the fantasy action and adventure of two different sessions of Dungeons and Dragons® (D & D), a fantasy role-playing (FRP) game currently enjoyed by more than three million players. Why the great interest today in such games as Dungeons and Dragons®, Tunnels and Trolls, Chivalry and Sorcery: RuneQuest®, Arduin Grimoire, Swordbearers, and Demons? There are several factors best understood as part of the effects of a revolution in the way we view the world that help to explain this. 2. Moira Johnston, "It's Only a Game-Or Is It?" New West, 25 August 1980,

                                                  The Theology of Fantasy Role-Playing Games
41
The Bible tells of only one conclusion for man-resurrec tion. (Resurrection and reincarnation are incompatible with each other.) God made man as a psychosomatic unity (a physical and spiritual being). Man has not only a soul (and/ or spirit) but a body that is destined for resurrection one day.
Our resurrection is guaranteed by the resurrection of Jesus Christ from the dead, and it will occur at the time of His return to this earth (Romans 8:23-24; 1 Corinthians 15;
1 John 3:2-3).
MORALITY
FRP games generally see an amoral universe at best. Good and evil seem to be presented as equal and opposite poles.
In these games, both the characters and the gods are required or expected to align themselves with one pole or the other. Good and evil can be complementary or in conflict with each other. Because these games are open-ended, there is no final victory for good or evil.
Such activities as rape, stealing, murder, mutilation, human sacrifices, and so forth are incorporated into the adventure of the games. The situation itself and the characters involved determine what should or should not be done (as well as what is right or wrong).
The Bible posits a moral universe. God not only is the source of the physical world (as we have already noted) but the moral world as well.
Morality is grounded in God's goodness. Thus there is an absolute standard by which all moral judgments can be mea-sured. God has revealed this standard to us in the various
9. TSR Hobbies, Inc.. the manufacturer of Dungeons and Dragons® (D & D), has an in-house document entitled TSR Code of Ethics' in which explicit instructions are given us to know "good should always triumph over evil. However, neither this document nor this conclusion has been made public in or with any of the games or manuals manufac tured by TSR. (This was discussed on "The 700 Club" TV program, June

                                                  Alt...The Theology of Fantasy Role-Playing Games 41 The Bible tells of only one conclusion for man-resurrec tion. (Resurrection and reincarnation are incompatible with each other.) God made man as a psychosomatic unity (a physical and spiritual being). Man has not only a soul (and/ or spirit) but a body that is destined for resurrection one day. Our resurrection is guaranteed by the resurrection of Jesus Christ from the dead, and it will occur at the time of His return to this earth (Romans 8:23-24; 1 Corinthians 15; 1 John 3:2-3). MORALITY FRP games generally see an amoral universe at best. Good and evil seem to be presented as equal and opposite poles. In these games, both the characters and the gods are required or expected to align themselves with one pole or the other. Good and evil can be complementary or in conflict with each other. Because these games are open-ended, there is no final victory for good or evil. Such activities as rape, stealing, murder, mutilation, human sacrifices, and so forth are incorporated into the adventure of the games. The situation itself and the characters involved determine what should or should not be done (as well as what is right or wrong). The Bible posits a moral universe. God not only is the source of the physical world (as we have already noted) but the moral world as well. Morality is grounded in God's goodness. Thus there is an absolute standard by which all moral judgments can be mea-sured. God has revealed this standard to us in the various 9. TSR Hobbies, Inc.. the manufacturer of Dungeons and Dragons® (D & D), has an in-house document entitled TSR Code of Ethics' in which explicit instructions are given us to know "good should always triumph over evil. However, neither this document nor this conclusion has been made public in or with any of the games or manuals manufac tured by TSR. (This was discussed on "The 700 Club" TV program, June

                                                    Frau Knurrkater »
                                                    @FrauKnurrkater@rollenspiel.social

                                                    Made a new portrait artpack with the theme: crowned heads. I had a lot of fun painting crown of various shapes

                                                    knurrkater.itch.io/artpack-por

                                                      Baroness Winter »
                                                      @BaronessWinter@beige.party

                                                      So, a bit of happy to counter all the BS.

                                                      I got my new-to-me 1e core in fantastic condition from @frotz a couple days ago. I am overjoyed! I've coveted this book since its release. Every time I resolved to buy it, something came up and prevented me from doing so. And then PF 2e hit, and I figured I'd jump in on that when I saw a huge sale. Turned out not to be for me. PF 1e's "3.75" feel is my happy place for D&D/d20 System.

                                                        Digital Mark λ ☕️ 8647 »
                                                        @mdhughes@appdot.net

                                                        🗳

                                                        randomwizard »
                                                        @randomwizard@social.vivaldi.net

                                                        One of those "forever discussion" rpg discussion topics is should there be a unified experience point table or individual tables customized to different classes.

                                                        And then you could dovetail into what should the progression rate be.

                                                        Feel free to reply if you have "other" ideas.

                                                        Unified XP Table:15
                                                        Individual Class XP Table:5

                                                        Closed

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