lkh
@lkh@grenzland.club
"in the example above it is assumed that they are doing everythingThe author does not suggest to generally dispose of random encounters. Also:
possible to travel quickly and quietly to their planned destination."
Know the game systems, and you will know how and when to take uponWell, I don't dig that babbling about ultimate power to be sure, but he definitely is onto something with "know your game systems".
yourself the ultimate power. To become the final arbiter, rather than the
interpreter of the rules, can be a difficult and demanding task [...],
for your players expect to play this game, not one made up on the spot.
Also, I do have experienced bad vibes with Monopoly RAW. To my mind it still serves best to demonstrate how disruptive capitalism can be, and if I'm not mistaken, this was the original intent of Elizabeth Magie's "The Landlord Game".
@lkh @rdm @deinol you're right. And it does so brutally effectively. Particularly the "all properties must be auctioned" rule, which is designed to make the game flow quicker. Unless you get really unlucky with your rolls, it only takes a few goes around before all the properties are owned. At which point, the fate of the one who owns the least of them is generally sealed.
It's not all that much fun, and someone on the old Dicebreaker YouTube channel once commented that the reason he doesn't like it is because there's literally zero player agency; it's all luck. But I put it to you that that's kinda the point. ;-)
Try my Monopoly Legacy variant!
After each game, record which player owns each property. Next game, you play your children. Start with $200 and the deeds to your parent’s properties.
Enjoy!
History