I am the old and grumpy Grenzländer around here. I make big, sweeping, and often offensive pronouncements about things; I might even be correct with these at times, but often I could do a lot better by just shutting the fuck up. Well, you know how it is! And I try to be everyone's cuddly buddy but your mileage may vary.
I run a variant of ye olde Barrowmaze dungeonsprawl as part of the Monday Games, a shared D&D-ish campaign world centered around the refugee town of Selina's Harbor. This is an open table game and it's real easy to sign up for a session and to experience the madness for yourself! Just follow the instructions in those linked Wiki pages...
No I do not endorse Greg Gillespie. Neither the person, nor his publications, nor whatever else he may espouse to at the moment. When it came time to referee, I simply picked a dungeon I had owned for a long time and I made it my own by fixing many of the annoying design decisions. Also the character "Greg Gillespie" burned to a crisp in my game because of silly decisions my players made. He's now a wight under another wight's control, and he's still haunting the Barrowmaze with an autographed copy of his own dungeon under his arm. And if that's not enough of a disclaimer for you, well, then just go away.
Also known as the OD&D Dungeon Survival Special. Also known as the Deathtrap Dungeon. It's my "competition module" that I try to rush teams through to see who's best at OD&D. It's something I made for frotz because he gifted me a full OD&D set which I cherish and stroke and keep safe in the topmost shelf behind a rare protective "Red Box" Mentzer Basic UK paperback.
It's very much not a clone of A4: In the Dungeons of the Slave Lords although it shares the "let's get out of here" aspect. The characters have all their equipment though. They just don't remember how they got to this dungeon level and living down here is not an option. For most of them anyway.
As of January 2026 we're preparing for "Season 4" as it were. Although we seem to have hit some hiccups already with character creation and scheduling.
A weird game set in a weird place with a weird system. I was hoping for this to be my "magnum opus" of sorts. I appropriated the decadent city state of Zothay from Melan and worked it through, making it my own. I picked Ambition & Avarice to run it because that thing is an awesome D&D variant for the most part; it still plays like D&D but a lot of the details are different enough to feel fresh. Also with hobgoblins, orcs, and lizardmen available for players, it seemed to fit into the Wilderlands rather well, and the part around Zothay in particular. And the spells, oh the spells! Some really weird shit there! Including some of the stuff I invented on top...
Sadly I dropped the ball on it a few years ago. I really, really want to get back into it though. With that in mind I've reduced my Barrowmaze commitments for 2026 and I hope that once "Season 4" of "Dungeon Escape" is done, I can get to it. And convice the players to give it another shot as well. That's maybe the bigger challenge.
I had the distinct pleasure of playing Krablach and a bunch of his Kobold Krew in a segment of the official Grenzland campaign. What I remember for the most part is that we were fighting some undead pirates who were hiding in a strange transdimensional ship of sorts in a weird cave. And there were a bunch of evil priests around who worked with us for a while, but we never liked them much. Too preachy!
Anyway, one of these days I'll write up a proper Kobold class for B/X D&D. And watch out, I might post some character sheets here soon!
I am on that weird federated anti-social network you've never heard about. And I am not really anywhere else. Actually I am in many other places as too, I just tend to compartmentalize my online life.